3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
25 virtual bool isInteractiveBlock()
const ;
27 virtual bool isConsumerComponent()
const ;
31 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
34 virtual ::Block
const&
35 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
38 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
54 MCFOLD
bool $isInteractiveBlock()
const;
56 MCFOLD
bool $isConsumerComponent()
const;
60 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
62 MCAPI ::Block
const& $getPlacementBlock(
70 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:68
Definition Experiments.h:14
Definition StructureBlock.h:21
static MCAPI void ** $vftable()