3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
17namespace BlockEvents {
class BlockPlaceEvent; }
18namespace BlockEvents {
class BlockPlayerInteractEvent; }
26 virtual bool isInteractiveBlock()
const ;
29 virtual bool isConsumerComponent()
const ;
35 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
39 virtual ::Block
const&
40 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
44 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
61 MCFOLD
bool $isInteractiveBlock()
const;
63 MCFOLD
bool $isConsumerComponent()
const;
67 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
69 MCAPI ::Block
const& $getPlacementBlock(
77 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition Experiments.h:14
Definition StructureBlock.h:21
static MCAPI void ** $vftable()