LeviLamina
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StructureBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockLegacy;
11class BlockPos;
12class BlockSource;
13class Experiments;
14class Player;
15namespace BlockEvents { class BlockPlaceEvent; }
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 138
23 virtual bool isInteractiveBlock() const /*override*/;
24
25 // vIndex: 45
26 virtual bool isConsumerComponent() const /*override*/;
27
28 // vIndex: 139
29 virtual bool use(::Player& player, ::BlockPos const& pos, uchar face) const /*override*/;
30
31 // vIndex: 67
32 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
33
34 // vIndex: 61
35 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
36 /*override*/;
37
38 // vIndex: 131
39 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
40
41 // vIndex: 0
42 virtual ~StructureBlock() /*override*/ = default;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCFOLD bool $isInteractiveBlock() const;
61
62 MCFOLD bool $isConsumerComponent() const;
63
64 MCFOLD bool $use(::Player& player, ::BlockPos const& pos, uchar face) const;
65
66 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
67
68 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
69
70 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCAPI static void** $vftable();
77 // NOLINTEND
78};
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Experiments.h:14
Definition Player.h:119
Definition StructureBlock.h:18