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virtual bool | isInteractiveBlock () const |
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virtual bool | isConsumerComponent () const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCFOLD void | use (::BlockEvents::BlockPlayerInteractEvent &eventData) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD bool | $isConsumerComponent () const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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◆ $vftable()
static MCAPI void ** StructureBlock::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: