LeviLamina
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LevelUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class BlockPos;
9class IBlockSource;
11class Player;
12// clang-format on
13
14namespace LevelUtils {
15// functions
16// NOLINTBEGIN
17MCAPI bool extinguishFire(
18 ::IBlockSource& region,
19 ::BlockPos const& pos,
20 uchar face,
21 ::Actor* source,
22 ::LevelSoundManager& levelSoundManager,
23 ::Player* primaryPlayer
24);
25// NOLINTEND
26
27} // namespace LevelUtils
Definition Actor.h:104
Definition BlockPos.h:18
Definition IBlockSource.h:35
Definition LevelSoundManager.h:21
Definition Player.h:119