LeviLamina
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DolphinBoostSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntitySystems;
20// clang-format on
21
22namespace DolphinBoostSystem {
23// functions
24// NOLINTBEGIN
25MCNAPI void _addDolphinBoostEffectServer(
26 ::entt::type_list<::Include<::IsNearDolphinsFlagComponent, ::ScanForDolphinFlagComponent>>,
27 ::StrictEntityContext const& context,
28 ::RuntimeIDComponent const& runtimeID,
29 ::MovementEffectsComponent& movementEffects,
30 ::Optional<::ReplayStateComponent> replayState,
31 ::EntityModifier<::SendPacketsComponent> mod
32);
33
34MCNAPI void registerSystems(::EntitySystems& systemRegistry, bool isClientSide);
35// NOLINTEND
36
37} // namespace DolphinBoostSystem
Definition EntitySystems.h:25
Definition ReplayStateComponent.h:18
Definition StrictEntityContext.h:8
Definition IsNearDolphinsFlagComponent.h:5
Definition MovementEffectsComponent.h:10
Definition RuntimeIDComponent.h:8
Definition ScanForDolphinFlagComponent.h:5
Definition SendPacketsComponent.h:11