3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
22 virtual ::StructurePieceType getType()
const ;
25 virtual void addChildren(
27 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
41 MCNAPI static ::std::unique_ptr<::NetherFortressPiece>
createPiece(
42 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
59 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition NBRoomCrossing.h:17
MCAPI::StructurePieceType $getType() const
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
static MCAPI void ** $vftable()
static MCAPI ::std::unique_ptr<::NetherFortressPiece > createPiece(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
Definition NetherFortressPiece.h:18
Definition StructurePiece.h:18