LeviLamina
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PlayerDeathManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7#include "mc/world/actor/player/IPlayerDeathManagerConnector.h"
8
9// auto generated forward declare list
10// clang-format off
12class Player;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 PlayerDeathManager& operator=(PlayerDeathManager const&);
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 0
34 virtual ~PlayerDeathManager() /*override*/;
35
36 // vIndex: 1
37 virtual ::Bedrock::PubSub::Connector<void(::Player&)>& getOnPlayerDeathConnector() /*override*/;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCAPI void playerDied(::Player& player, ::ActorDamageSource const& source);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCFOLD ::Bedrock::PubSub::Connector<void(::Player&)>& $getOnPlayerDeathConnector();
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition ActorDamageSource.h:18
Definition IPlayerDeathManagerConnector.h:13
Definition PlayerDeathManager.h:15
Definition Player.h:119
Definition Alias.h:14