LeviLamina
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PlayerDeathManager.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/utility/pub_sub/Connector.h"
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#include "mc/world/actor/player/IPlayerDeathManagerConnector.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
Player
;
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// clang-format on
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class
PlayerDeathManager
:
public
::IPlayerDeathManagerConnector
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 128>
mUnk236073;
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::ll::UntypedStorage<8, 8>
mUnkbc01aa;
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::ll::UntypedStorage<8, 24>
mUnkbddb5a;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerDeathManager
& operator=(
PlayerDeathManager
const
&);
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PlayerDeathManager
(
PlayerDeathManager
const
&);
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PlayerDeathManager
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~PlayerDeathManager
()
/*override*/
;
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// vIndex: 1
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virtual ::Bedrock::PubSub::Connector<void(
::Player
&)>& getOnPlayerDeathConnector()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
playerDied(
::Player
& player,
::ActorDamageSource
const
& source);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD ::Bedrock::PubSub::Connector<void(
::Player
&)>& $getOnPlayerDeathConnector();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
IPlayerDeathManagerConnector
Definition
IPlayerDeathManagerConnector.h:13
PlayerDeathManager
Definition
PlayerDeathManager.h:15
Player
Definition
Player.h:119
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
player
PlayerDeathManager.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0