LeviLamina
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PrefabDBServiceProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class WeakEntityRef;
11namespace Editor::Prefabs { class PrefabDBTemplate; }
12namespace mce { class UUID; }
13// clang-format on
14
15namespace Editor::Prefabs {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ~PrefabDBServiceProvider() = default;
22
23 virtual ::WeakRef<::Editor::Prefabs::PrefabDBTemplate const> getTemplate(::mce::UUID const&) const = 0;
24
25 virtual ::WeakRef<::Editor::Prefabs::PrefabDBTemplate> getTemplate(::mce::UUID const&) = 0;
26
27 virtual void bake(::WeakEntityRef, ::std::function<void(bool)>, ::std::function<void(::std::string_view)>) = 0;
28
29 virtual void unbake(::WeakEntityRef, ::std::function<void(bool)>, ::std::function<void(::std::string_view)>) = 0;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35
36 // NOLINTEND
37};
38
39} // namespace Editor::Prefabs
Definition PrefabDBServiceProvider.h:17
Definition PrefabDBTemplate.h:24
Definition WeakEntityRef.h:14
Definition UUID.h:7