3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
16namespace BlockEvents {
class BlockPlayerInteractEvent; }
24 virtual bool isInteractiveBlock()
const ;
27 virtual bool isCraftingBlock()
const ;
34 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
37 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BlockPlayerInteractEvent.h:17
Definition EnchantingTableBlock.h:19
static MCAPI void ** $vftable()
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isCraftingBlock() const
MCAPI bool $isInteractiveBlock() const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
Definition Experiments.h:14