3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/OptionalComponentWrapper.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
40namespace MobDeathUtility {
43MCNAPI
void clientMobTickDeath(
59MCNAPI
void serverEnderDragonTickDeath(
74MCNAPI
void serverMobTickDeath(
92MCNAPI
void serverSpawnExperience(
101MCNAPI
void serverTickWitherDie(
111MCNAPI
void tickDragonExplosionParticles(
117MCNAPI
void tickExplosionParticles(
124MCNAPI
void toggleWitherAerialAttack(
130MCNAPI
void updateWitherMolangRelatedData(
Definition EnderDragonDeathWrapper.h:5
Definition EntityModifier.h:6
Definition ExperienceRewardComponent.h:11
Definition MobDeathWrapper.h:5
Definition OptionalComponentWrapper.h:6
Definition StrictEntityContext.h:8
Definition WitherBossDeathWrapper.h:5
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition BossComponent.h:20
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition IsDeadFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition OverlayAlphaComponent.h:8
Definition ParticleEventRequestQueueComponent.h:10
Definition PlayerComponent.h:5
Definition RandomComponent.h:10
Definition ShieldFlickerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition SwellComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition WingFlapDataComponent.h:5