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enum class | State : int {
PreInit = 0
, ScriptLoaded = 1
, Finalized = 2
, ReloadingPreInit = 3
,
ReloadingScriptLoaded = 4
} |
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ScriptCustomSpawnRulesRegistry & | operator= (ScriptCustomSpawnRulesRegistry const &) |
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| ScriptCustomSpawnRulesRegistry (ScriptCustomSpawnRulesRegistry const &) |
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MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptSpawnRulesInvalidRegistryError, ::ScriptModuleMinecraft::ScriptNamespaceNameError, ::Scripting::InvalidArgumentError > | registerEntitySpawnCallback (::std::string const &id, ::std::function< bool(::br::spawn::EntityType const &, ::BlockSource &, ::br::spawn::EntitySpawnReason &, ::BlockPos, ::IRandom &)> callback) |
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MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptSpawnRulesInvalidRegistryError, ::ScriptModuleMinecraft::ScriptNamespaceNameError, ::Scripting::InvalidArgumentError > | registerObstructionCallback (::std::string const &id, ::std::function< bool(::BlockSource &, ::Mob const &, ::br::spawn::EntityType const &)> callback) |
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◆ registerEntitySpawnCallback()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerObstructionCallback()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: