LeviLamina
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SculkSensorBlockActor.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/events/gameevents/VibrationListener.h"
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#include "mc/world/level/block/actor/BlockActor.h"
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#include "mc/world/level/block/actor/BlockActorType.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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class
BlockSource
;
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class
CompoundTag
;
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class
DataLoadHelper
;
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class
ILevel
;
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class
SaveContext
;
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class
SculkSensorVibrationConfig
;
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// clang-format on
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class
SculkSensorBlockActor
:
public
::BlockActor
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 200, ::VibrationListener> mVibrationListener;
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::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
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// NOLINTEND
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public
:
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// prevent constructor by default
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SculkSensorBlockActor
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
bool
save(
::CompoundTag
& tag,
::SaveContext
const
& saveContext)
const
/*override*/
;
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// vIndex: 1
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virtual
void
load(
::ILevel
& level,
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper)
/*override*/
;
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// vIndex: 9
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virtual
void
tick(
::BlockSource
& region)
/*override*/
;
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// vIndex: 13
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virtual
void
onRemoved(
::BlockSource
& region)
/*override*/
;
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// vIndex: 0
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virtual
~SculkSensorBlockActor
()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
explicit
SculkSensorBlockActor
(
::BlockPos
const
& pos);
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MCAPI
SculkSensorBlockActor
(
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::BlockActorType type,
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::BlockPos
const
& pos,
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uint listenerRange,
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::std::unique_ptr<::SculkSensorVibrationConfig>&& vibrationConfig
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::BlockPos
const
& pos);
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MCAPI
void
* $ctor(
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::BlockActorType type,
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::BlockPos
const
& pos,
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uint listenerRange,
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::std::unique_ptr<::SculkSensorVibrationConfig>&& vibrationConfig
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$save(
::CompoundTag
& tag,
::SaveContext
const
& saveContext)
const
;
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MCAPI
void
$load(
::ILevel
& level,
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
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MCFOLD
void
$tick(
::BlockSource
& region);
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MCFOLD
void
$onRemoved(
::BlockSource
& region);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BlockActor
Definition
BlockActor.h:32
BlockPos
Definition
BlockPos.h:17
BlockSource
Definition
BlockSource.h:66
CompoundTag
Definition
CompoundTag.h:13
DataLoadHelper
Definition
DataLoadHelper.h:20
ILevel
Definition
ILevel.h:207
SaveContext
Definition
SaveContext.h:5
SculkSensorBlockActor
Definition
SculkSensorBlockActor.h:21
SculkSensorBlockActor::$vftable
static MCAPI void ** $vftable()
SculkSensorVibrationConfig
Definition
SculkSensorVibrationConfig.h:17
src
mc
world
level
block
actor
SculkSensorBlockActor.h
Generated on Thu Oct 2 2025 18:10:48 for LeviLamina by
1.12.0