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MCAPI int | update (::Actor &actor, bool instant) |
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MCAPI int | updateFromPosition (::BlockSource const *region, ::Actor *actor, float x, float z, float yRot, bool isZFlipped, bool instant) |
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MCAPI int | updateFromPosition (::BlockSource const *, ::BlockPos const &lookTowards, float x, float z, float yRot, bool isZFlipped, bool instant, bool spin) |
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::ll::TypedStorage< 8, 8, ::BlockPos(*)(::BlockSource const *, ::Actor *)> | mTargetToPointTo |
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::ll::TypedStorage< 8, 8, bool(*)(::BlockSource const *, ::Actor *)> | mIsPointingAtTarget |
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::ll::TypedStorage< 4, 4, int > | mFrame |
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::ll::TypedStorage< 4, 4, float > | mRot |
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::ll::TypedStorage< 4, 4, float > | mRotA |
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The documentation for this class was generated from the following file: