LeviLamina
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MineshaftRoom.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/BoundingBox.h"
7#include "mc/world/level/levelgen/structure/MineshaftPiece.h"
8#include "mc/world/level/levelgen/structure/StructurePieceType.h"
9
10// auto generated forward declare list
11// clang-format off
12class BlockSource;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::BoundingBox>> childEntranceBoxes;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual void addChildren(
30 ::StructurePiece& startPiece,
31 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
32 ::Random& random
33 ) /*override*/;
34
35 virtual bool postProcess(::BlockSource& region, ::Random&, ::BoundingBox const& chunkBB) /*override*/;
36
37 virtual void moveBoundingBox(int dx, int dy, int dz) /*override*/;
38
39 virtual ~MineshaftRoom() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI ::StructurePieceType $getType() const;
46
47 MCAPI void $addChildren(
48 ::StructurePiece& startPiece,
49 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
50 ::Random& random
51 );
52
53 MCAPI bool $postProcess(::BlockSource& region, ::Random&, ::BoundingBox const& chunkBB);
54
55 MCAPI void $moveBoundingBox(int dx, int dy, int dz);
56
57
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCNAPI static void** $vftable();
64 // NOLINTEND
65};
Definition BlockSource.h:68
Definition BoundingBox.h:13
Definition MineshaftPiece.h:17
Definition MineshaftRoom.h:17
static MCAPI void ** $vftable()
Definition Random.h:10
Definition StructurePiece.h:18