LeviLamina
Loading...
Searching...
No Matches
LeadItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
13class ItemInstance;
14class ItemStack;
15class Vec3;
16// clang-format on
17
18class LeadItem : public ::Item {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 120
23 virtual ::InteractionResult
24 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
25 /*override*/;
26
27 // vIndex: 0
28 virtual ~LeadItem() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static bool bindPlayerMobs(::Actor& holderActor, int x, int y, int z, ::ItemInstance* itemUsed);
35
36 MCAPI static bool canBindPlayerMobs(::Actor const& entity, ::BlockPos const& blockPos);
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI ::InteractionResult
49 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCAPI static void** $vftable();
56 // NOLINTEND
57};
Definition Actor.h:104
Definition BlockPos.h:18
Definition InteractionResult.h:5
Definition ItemInstance.h:16
Definition ItemStack.h:25
Definition Item.h:65
Definition LeadItem.h:18
Definition Vec3.h:10