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virtual ::std::vector<::Editor::Services::EditorRealmsWorld > const | getRealmWorldlist () const =0 |
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virtual ::std::vector<::Editor::Services::EditorRealmsWorldSlot > const | getSlots () const =0 |
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virtual::Editor::Services::RealmsServiceStatus const | getServiceStatus () const =0 |
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virtual void | loadRealmsWorldList ()=0 |
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virtual void | loadRealmsWorldSlots (::std::string const &worldId)=0 |
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virtual void | downloadRealmWorld (::std::string const &worldId, int const slotId)=0 |
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virtual void | beginLoadRealmWorldList (::WeakEntityRef playerRef)=0 |
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virtual void | beginLoadRealmSlots (::std::string const &worldId, ::WeakEntityRef playerRef)=0 |
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virtual void | beginDownloadWorld (::std::string const &worldId, int slotId, ::WeakEntityRef playerRef)=0 |
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virtual::Bedrock::PubSub::Subscription | listenForRealmsWorldListLoaded (::std::function< void(::std::vector<::Editor::Services::EditorRealmsWorld >)> callback)=0 |
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virtual::Bedrock::PubSub::Subscription | listenForRealmsWorldSlotsLoaded (::std::function< void(::std::vector<::Editor::Services::EditorRealmsWorldSlot >)> callback)=0 |
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virtual::Bedrock::PubSub::Subscription | listenForRealmsWorldDownload (::std::function< void(bool)> callback)=0 |
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virtual void | beginUploadToRealms (::std::string realmsWorldId, int slotId, ::WeakEntityRef playerRef, ::Editor::GameOptions const &gameOptions, ::std::function< void(::Editor::Services::RealmsWorldUploadResult const &)> callback)=0 |
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virtual bool const | canUploadWorld () const =0 |
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virtual::Editor::Services::EditorRealmsServiceAvailability const | isRealmsServiceAvailable () const =0 |
The documentation for this class was generated from the following file: