3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
40namespace MobJumpSystem {
43MCNAPI ::TickingSystemWithInfo createCleanupSystem();
45MCNAPI ::TickingSystemWithInfo createResetNoJumpDelaySystem();
49MCNAPI
void doMobJumpSystem(
73MCNAPI
void doSwimmerSwimUp(
81MCNAPI
bool shouldAscendLadder(
91MCNAPI
void tickDecrementNoJumpDelaySystem(
98MCNAPI
void tickResetNoJumpDelaySystem(
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition JumpControlComponent.h:17
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition HasLightweightFamilyFlagComponent.h:5
Definition ImmuneToLavaDragComponent.h:5
Definition JumpFromGroundRequestComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobIsJumpingFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PlayerComponent.h:5
Definition SquidFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition SubBBsComponent.h:10
Definition SwimAmountComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition WasInWaterFlagComponent.h:5