LeviLamina
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MobJumpSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
22struct MobJumpComponent;
24struct PlayerComponent;
27struct SubBBsComponent;
31// clang-format on
32
33namespace MobJumpSystem {
34// functions
35// NOLINTBEGIN
36MCAPI ::TickingSystemWithInfo createCleanupSystem();
37
38MCAPI void doDecrementNoJumpDelaySystem(::MobJumpComponent& mobJumpComponent);
39
40MCAPI void doMobJumpSystem(
51 ::AABBShapeComponent const& aabbShape,
52 ::SwimAmountComponent const& swimAmount,
53 ::MobEffectsComponent const& mobEffects,
54 ::SubBBsComponent const& subBBs,
55 ::ActorDataFlagComponent const& synchedActorData,
56 ::MobJumpComponent& mobJump,
57 ::StateVectorComponent& stateVector,
59 ::IConstBlockSource const& region
60);
61
62MCAPI void doResetNoJumpDelaySystem(::StrictEntityContext const&, ::MobJumpComponent& mobJumpComponent);
63
64MCAPI void doSwimmerSwimUp(
67 ::MobEffectsComponent const& mobEffects,
68 ::MobJumpComponent& mobJump,
69 ::StateVectorComponent& stateVector
70);
71
72MCAPI bool shouldAscendLadder(
76 ::AABBShapeComponent const& aabbShapeComponent,
77 ::ActorDataFlagComponent const& synchedActorDataComponent,
78 ::StateVectorComponent const& stateVectorComponent,
79 ::IConstBlockSource const& region
80);
81// NOLINTEND
82
83} // namespace MobJumpSystem
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition JumpControlComponent.h:14
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorHeadInWaterFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition HasLightweightFamilyFlagComponent.h:5
Definition ImmuneToLavaDragComponent.h:5
Definition JumpFromGroundRequestComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobJumpComponent.h:10
Definition OnGroundFlagComponent.h:5
Definition PlayerComponent.h:5
Definition SquidFlagComponent.h:5
Definition StateVectorComponent.h:10
Definition SubBBsComponent.h:10
Definition SwimAmountComponent.h:5
Definition TickingSystemWithInfo.h:11
Definition WasInWaterFlagComponent.h:5
Definition context.h:5