LeviLamina
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BehaviorDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class BehaviorData;
10class BehaviorNode;
11namespace Json { class Value; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 BehaviorDefinition& operator=(BehaviorDefinition const&);
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~BehaviorDefinition() = default;
33
34 // vIndex: 1
35 virtual void load(::Json::Value value, ::BehaviorFactory const& factory);
36
37 // vIndex: 2
38 virtual ::std::unique_ptr<::BehaviorNode>
39 createNode(::Actor& owner, ::BehaviorFactory const& factory, ::BehaviorNode* parent, ::BehaviorData* data) const;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCNAPI void $load(::Json::Value value, ::BehaviorFactory const& factory);
46
47 MCNAPI ::std::unique_ptr<::BehaviorNode>
48 $createNode(::Actor& owner, ::BehaviorFactory const& factory, ::BehaviorNode* parent, ::BehaviorData* data) const;
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Actor.h:103
Definition BehaviorData.h:5
Definition BehaviorDefinition.h:14
MCAPI ::std::unique_ptr<::BehaviorNode > $createNode(::Actor &owner, ::BehaviorFactory const &factory, ::BehaviorNode *parent, ::BehaviorData *data) const
static MCAPI void ** $vftable()
MCAPI void $load(::Json::Value value, ::BehaviorFactory const &factory)
Definition BehaviorFactory.h:13
Definition BehaviorNode.h:13
Definition Value.h:16
Definition Alias.h:14