LeviLamina
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BehaviorDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BehaviorData;
12class BehaviorFactory;
13class BehaviorNode;
14namespace Json { class Value; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::std::string> mName;
22 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ~BehaviorDefinition() = default;
29
30 virtual void load(::Json::Value value, ::BehaviorFactory const& factory);
31
32 virtual ::std::unique_ptr<::BehaviorNode>
33 createNode(::Actor& owner, ::BehaviorFactory const& factory, ::BehaviorNode* parent, ::BehaviorData* data) const;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $load(::Json::Value value, ::BehaviorFactory const& factory);
40
41 MCAPI ::std::unique_ptr<::BehaviorNode>
42 $createNode(::Actor& owner, ::BehaviorFactory const& factory, ::BehaviorNode* parent, ::BehaviorData* data) const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition Actor.h:105
Definition BehaviorData.h:11
Definition BehaviorDefinition.h:17
static MCAPI void ** $vftable()
Definition BehaviorFactory.h:13
Definition BehaviorNode.h:17
Definition Value.h:16