3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/systems/ITickingSystem.h"
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition GameEventMovementTrackingComponent.h:15
Definition GameEventMovementTrackingSystem.h:18
static MCAPI void _tickGameEventMovementTrackingComponent(::ActorOwnerComponent &actorOwnerComponent, ::GameEventMovementTrackingComponent &gameEventMovementTrackingComponent, ::Optional<::RailMovementComponent const > railMovementComponent)
MCAPI void $tick(::EntityRegistry ®istry)
static MCAPI void _trackMovement(::Actor &actor, ::GameEventMovementTrackingComponent &component, ::Optional<::RailMovementComponent const > railMovementComponent)
static MCAPI void ** $vftable()
Definition ITickingSystem.h:15
Definition RailMovementComponent.h:5