LeviLamina
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GameEventMovementTrackingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/systems/ITickingSystem.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class EntityRegistry;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void tick(::EntityRegistry& registry) /*override*/;
23
24 virtual ~GameEventMovementTrackingSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
31 ::ActorOwnerComponent& actorOwnerComponent,
32 ::GameEventMovementTrackingComponent& gameEventMovementTrackingComponent,
34 );
35
36 MCNAPI static void _trackMovement(
37 ::Actor& actor,
40 );
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCNAPI void $tick(::EntityRegistry& registry);
47
48
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition ActorOwnerComponent.h:10
Definition Actor.h:105
Definition EntityRegistry.h:11
Definition GameEventMovementTrackingComponent.h:15
Definition GameEventMovementTrackingSystem.h:18
static MCAPI void _tickGameEventMovementTrackingComponent(::ActorOwnerComponent &actorOwnerComponent, ::GameEventMovementTrackingComponent &gameEventMovementTrackingComponent, ::Optional<::RailMovementComponent const > railMovementComponent)
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void _trackMovement(::Actor &actor, ::GameEventMovementTrackingComponent &component, ::Optional<::RailMovementComponent const > railMovementComponent)
static MCAPI void ** $vftable()
Definition ITickingSystem.h:15
Definition Optional.h:8
Definition RailMovementComponent.h:5