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GameEventMovementTrackingSystem Class Reference
+ Inheritance diagram for GameEventMovementTrackingSystem:

Public Member Functions

virtual void tick (::EntityRegistry &registry)
 
MCAPI void $tick (::EntityRegistry &registry)
 
virtual void singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
virtual void singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
virtual void registerEvents (::entt::dispatcher &dispatcher)
 
MCFOLD void $registerEvents (::entt::dispatcher &dispatcher)
 

Static Public Member Functions

static MCAPI void _tickGameEventMovementTrackingComponent (::ActorOwnerComponent &actorOwnerComponent, ::GameEventMovementTrackingComponent &gameEventMovementTrackingComponent, ::Optional<::RailMovementComponent const > railMovementComponent)
 
static MCAPI void _trackMovement (::Actor &actor, ::GameEventMovementTrackingComponent &component, ::Optional<::RailMovementComponent const > railMovementComponent)
 
static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ tick()

virtual void GameEventMovementTrackingSystem::tick ( ::EntityRegistry & registry)
virtual

Implements ITickingSystem.


The documentation for this class was generated from the following file: