LeviLamina
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ServerMapDataManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7#include "mc/server/IServerMapDataManagerConnector.h"
8#include "mc/world/level/MapDataManager.h"
9
10// auto generated forward declare list
11// clang-format off
13class EntityContext;
16class LevelStorage;
18struct ActorUniqueID;
19// clang-format on
20
22public:
23 // member variables
24 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 // vIndex: 0
39 virtual ~ServerMapDataManager() /*override*/ = default;
40
41 // vIndex: 1
42 virtual void
43 registerOnGameplayUserAddedSubscription(::IGameplayUserManagerConnector& gameplayUserManagerConnector) /*override*/;
44
45 // vIndex: 0
46 virtual ::Bedrock::PubSub::Connector<void(::MapItemSavedData&)>& getOnCreateMapSavedDataConnector() /*override*/;
47
48 // vIndex: 2
49 virtual ::MapItemSavedData& createMapSavedData(::ActorUniqueID const& uuid) /*override*/;
50
51 // vIndex: 3
52 virtual void requestMapInfo(::ActorUniqueID const uuid, bool forceUpdate) /*override*/;
53
54 // vIndex: 4
55 virtual void _copyAndLockMap(::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid) /*override*/;
56 // NOLINTEND
57
58public:
59 // member functions
60 // NOLINTBEGIN
62 ::DimensionManager& dimensionManager,
63 ::LevelStorage* levelStorage,
64 ::std::unique_ptr<::IMapDataManagerOptions> mapDataManagerOptions,
65 ::std::function<::ActorUniqueID()> getNewUniqueID
66 );
67
69 // NOLINTEND
70
71public:
72 // constructor thunks
73 // NOLINTBEGIN
74 MCNAPI void* $ctor(
75 ::DimensionManager& dimensionManager,
76 ::LevelStorage* levelStorage,
77 ::std::unique_ptr<::IMapDataManagerOptions> mapDataManagerOptions,
78 ::std::function<::ActorUniqueID()> getNewUniqueID
79 );
80 // NOLINTEND
81
82public:
83 // virtual function thunks
84 // NOLINTBEGIN
86
87 MCNAPI ::Bedrock::PubSub::Connector<void(::MapItemSavedData&)>& $getOnCreateMapSavedDataConnector();
88
89 MCNAPI ::MapItemSavedData& $createMapSavedData(::ActorUniqueID const& uuid);
90
91 MCNAPI void $requestMapInfo(::ActorUniqueID const uuid, bool forceUpdate);
92
93 MCNAPI void $_copyAndLockMap(::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid);
94 // NOLINTEND
95
96public:
97 // vftables
98 // NOLINTBEGIN
100
101 MCNAPI static void** $vftableForMapDataManager();
102 // NOLINTEND
103};
Definition DimensionManager.h:24
Definition EntityContext.h:16
Definition IGameplayUserManagerConnector.h:14
Definition IMapDataManagerOptions.h:10
Definition IServerMapDataManagerConnector.h:13
Definition LevelStorage.h:25
Definition MapDataManager.h:21
Definition MapItemSavedData.h:31
Definition ServerMapDataManager.h:21
static MCAPI void ** $vftableForMapDataManager()
MCAPI void $registerOnGameplayUserAddedSubscription(::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & $getOnCreateMapSavedDataConnector()
MCAPI void $requestMapInfo(::ActorUniqueID const uuid, bool forceUpdate)
MCAPI ServerMapDataManager(::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
static MCAPI void ** $vftableForIServerMapDataManagerConnector()
MCAPI void $_copyAndLockMap(::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
MCAPI::MapItemSavedData & $createMapSavedData(::ActorUniqueID const &uuid)
MCAPI void _onGameplayUserAdded(::EntityContext &entity)
MCAPI void * $ctor(::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
Definition ActorUniqueID.h:5
Definition Alias.h:14