LeviLamina
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ServerMapDataManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7#include "mc/deps/core/utility/pub_sub/Publisher.h"
8#include "mc/deps/core/utility/pub_sub/Subscription.h"
9#include "mc/server/IServerMapDataManagerConnector.h"
10#include "mc/world/level/MapDataManager.h"
11
12// auto generated forward declare list
13// clang-format off
15class EntityContext;
18class LevelStorage;
20struct ActorUniqueID;
21namespace Bedrock::PubSub::ThreadModel { struct MultiThreaded; }
22// clang-format on
23
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<
29 8,
30 128,
32 mOnCreateMapSavedData;
33 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserAdded;
34 // NOLINTEND
35
36public:
37 // prevent constructor by default
39
40public:
41 // virtual functions
42 // NOLINTBEGIN
43 // vIndex: 0
44 virtual ~ServerMapDataManager() /*override*/ = default;
45
46 // vIndex: 1
47 virtual void
48 registerOnGameplayUserAddedSubscription(::IGameplayUserManagerConnector& gameplayUserManagerConnector) /*override*/;
49
50 // vIndex: 0
51 virtual ::Bedrock::PubSub::Connector<void(::MapItemSavedData&)>& getOnCreateMapSavedDataConnector() /*override*/;
52
53 // vIndex: 2
54 virtual ::MapItemSavedData& createMapSavedData(::ActorUniqueID const& uuid) /*override*/;
55
56 // vIndex: 3
57 virtual void requestMapInfo(::ActorUniqueID const uuid, bool forceUpdate) /*override*/;
58
59 // vIndex: 4
60 virtual void _copyAndLockMap(::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid) /*override*/;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
67 ::DimensionManager& dimensionManager,
68 ::LevelStorage* levelStorage,
69 ::std::unique_ptr<::IMapDataManagerOptions> mapDataManagerOptions,
70 ::std::function<::ActorUniqueID()> getNewUniqueID
71 );
72
73 MCAPI void _onGameplayUserAdded(::EntityContext& entity);
74 // NOLINTEND
75
76public:
77 // constructor thunks
78 // NOLINTBEGIN
79 MCAPI void* $ctor(
80 ::DimensionManager& dimensionManager,
81 ::LevelStorage* levelStorage,
82 ::std::unique_ptr<::IMapDataManagerOptions> mapDataManagerOptions,
83 ::std::function<::ActorUniqueID()> getNewUniqueID
84 );
85 // NOLINTEND
86
87public:
88 // virtual function thunks
89 // NOLINTBEGIN
90 MCAPI void $registerOnGameplayUserAddedSubscription(::IGameplayUserManagerConnector& gameplayUserManagerConnector);
91
92 MCFOLD ::Bedrock::PubSub::Connector<void(::MapItemSavedData&)>& $getOnCreateMapSavedDataConnector();
93
94 MCAPI ::MapItemSavedData& $createMapSavedData(::ActorUniqueID const& uuid);
95
96 MCFOLD void $requestMapInfo(::ActorUniqueID const uuid, bool forceUpdate);
97
98 MCAPI void $_copyAndLockMap(::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid);
99 // NOLINTEND
100
101public:
102 // vftables
103 // NOLINTBEGIN
105
106 MCNAPI static void** $vftableForMapDataManager();
107 // NOLINTEND
108};
Definition Publisher.h:8
Definition DimensionManager.h:24
Definition EntityContext.h:16
Definition IGameplayUserManagerConnector.h:14
Definition IMapDataManagerOptions.h:10
Definition IServerMapDataManagerConnector.h:13
Definition LevelStorage.h:25
Definition MapDataManager.h:24
Definition MapItemSavedData.h:33
Definition ServerMapDataManager.h:24
static MCAPI void ** $vftableForMapDataManager()
static MCAPI void ** $vftableForIServerMapDataManagerConnector()
Definition ActorUniqueID.h:5