LeviLamina
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ServerMapDataManager Class Reference
+ Inheritance diagram for ServerMapDataManager:

Public Member Functions

virtual void registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
 
virtual ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & getOnCreateMapSavedDataConnector ()
 
virtual::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid)
 
virtual void requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
 
virtual void _copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
 
MCAPI ServerMapDataManager (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
 
MCAPI void _onGameplayUserAdded (::EntityContext &entity)
 
MCAPI void * $ctor (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
 
MCAPI void $registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
 
MCFOLD ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & $getOnCreateMapSavedDataConnector ()
 
MCAPI::MapItemSavedData & $createMapSavedData (::ActorUniqueID const &uuid)
 
MCFOLD void $requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
 
MCAPI void $_copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
 
MCAPI::MapItemSavedData & createMapSavedData (::std::vector<::ActorUniqueID > const &mapIds, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
 
MCAPI::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
 
MCAPI::MapItemSavedData * _loadMapData (::ActorUniqueID const &uuid)
 
MCAPI void _onSaveLevelData (::LevelStorage &levelStorage)
 
MCAPI bool copyAndLockMap (::ActorUniqueID originalMapUuid, ::ActorUniqueID newMapUuid)
 
MCAPI::ActorUniqueID expandMapByID (::ActorUniqueID uuid, bool wasInit)
 
MCAPI::MapItemSavedData * getMapSavedData (::ActorUniqueID uuid)
 
MCAPI void registerOnSaveLevelDataSubscription (::ILevelStorageManagerConnector &levelStorageManagerConnector)
 
MCAPI void tick ()
 
MCAPI void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftableForIServerMapDataManagerConnector ()
 
static MCAPI void ** $vftableForMapDataManager ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::MapItemSavedData &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > mOnCreateMapSavedData
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserAdded
 
::ll::TypedStorage< 8, 8, ::DimensionManager & > mDimensionManager
 
::ll::TypedStorage< 8, 8, ::LevelStorage * > mLevelStorage
 
::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::IMapDataManagerOptions > > > mMapDataManagerOptions
 
::ll::TypedStorage< 8, 64, ::std::function<::ActorUniqueID()> > mGetNewUniqueID
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnSaveLevelData
 
::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::std::unique_ptr<::MapItemSavedData > > > mMapData
 
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PacketSender > > mPacketSender
 

Member Function Documentation

◆ registerOnGameplayUserAddedSubscription()

virtual void ServerMapDataManager::registerOnGameplayUserAddedSubscription ( ::IGameplayUserManagerConnector & gameplayUserManagerConnector)
virtual

Reimplemented from MapDataManager.

◆ getOnCreateMapSavedDataConnector()

virtual ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & ServerMapDataManager::getOnCreateMapSavedDataConnector ( )
virtual

◆ requestMapInfo()

virtual void ServerMapDataManager::requestMapInfo ( ::ActorUniqueID const uuid,
bool forceUpdate )
virtual

Reimplemented from MapDataManager.

◆ _copyAndLockMap()

virtual void ServerMapDataManager::_copyAndLockMap ( ::ActorUniqueID const originalMapUuid,
::ActorUniqueID const newMapUuid )
virtual

Reimplemented from MapDataManager.

◆ $vftableForIServerMapDataManagerConnector()

static MCAPI void ** ServerMapDataManager::$vftableForIServerMapDataManagerConnector ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForMapDataManager()

static MCAPI void ** ServerMapDataManager::$vftableForMapDataManager ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** MapDataManager::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: