LeviLamina
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ServerMapDataManager Class Reference
+ Inheritance diagram for ServerMapDataManager:

Public Member Functions

ServerMapDataManageroperator= (ServerMapDataManager const &)
 
 ServerMapDataManager (ServerMapDataManager const &)
 
virtual void registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
 
virtual ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & getOnCreateMapSavedDataConnector ()
 
virtual::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid)
 
virtual void requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
 
virtual void _copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
 
MCAPI ServerMapDataManager (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
 
MCAPI void _onGameplayUserAdded (::EntityContext &entity)
 
MCAPI void * $ctor (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
 
MCAPI void $registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
 
MCFOLD ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & $getOnCreateMapSavedDataConnector ()
 
MCAPI::MapItemSavedData & $createMapSavedData (::ActorUniqueID const &uuid)
 
MCFOLD void $requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
 
MCAPI void $_copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
 
MCAPI::MapItemSavedData & createMapSavedData (::std::vector<::ActorUniqueID > const &mapIds, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
 
MCAPI::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
 
MCAPI::MapItemSavedData * _loadMapData (::ActorUniqueID const &uuid)
 
MCAPI void _onSaveLevelData (::LevelStorage &levelStorage)
 
MCAPI bool copyAndLockMap (::ActorUniqueID originalMapUuid, ::ActorUniqueID newMapUuid)
 
MCAPI::ActorUniqueID expandMapByID (::ActorUniqueID uuid, bool wasInit)
 
MCAPI::MapItemSavedData * getMapSavedData (::ActorUniqueID uuid)
 
MCAPI void registerOnSaveLevelDataSubscription (::ILevelStorageManagerConnector &levelStorageManagerConnector)
 
MCAPI void tick ()
 
MCAPI void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftableForIServerMapDataManagerConnector ()
 
static MCAPI void ** $vftableForMapDataManager ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 128 > mUnkd83502
 
::ll::UntypedStorage< 8, 16 > mUnk3a525e
 
::ll::UntypedStorage< 8, 8 > mUnk6089a7
 
::ll::UntypedStorage< 8, 8 > mUnk215bd6
 
::ll::UntypedStorage< 8, 8 > mUnk62aa37
 
::ll::UntypedStorage< 8, 64 > mUnka44462
 
::ll::UntypedStorage< 8, 16 > mUnkda67f0
 
::ll::UntypedStorage< 8, 64 > mUnk8ad806
 
::ll::UntypedStorage< 8, 24 > mUnke8e6fb
 

Member Function Documentation

◆ registerOnGameplayUserAddedSubscription()

virtual void ServerMapDataManager::registerOnGameplayUserAddedSubscription ( ::IGameplayUserManagerConnector & gameplayUserManagerConnector)
virtual

Reimplemented from MapDataManager.

◆ getOnCreateMapSavedDataConnector()

virtual ::Bedrock::PubSub::Connector< void(::MapItemSavedData &)> & ServerMapDataManager::getOnCreateMapSavedDataConnector ( )
virtual

◆ requestMapInfo()

virtual void ServerMapDataManager::requestMapInfo ( ::ActorUniqueID const uuid,
bool forceUpdate )
virtual

Reimplemented from MapDataManager.

◆ _copyAndLockMap()

virtual void ServerMapDataManager::_copyAndLockMap ( ::ActorUniqueID const originalMapUuid,
::ActorUniqueID const newMapUuid )
virtual

Reimplemented from MapDataManager.


The documentation for this class was generated from the following file: