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MapDataManager Class Reference
+ Inheritance diagram for MapDataManager:

Public Member Functions

MapDataManageroperator= (MapDataManager const &)
 
 MapDataManager (MapDataManager const &)
 
virtual void registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &)
 
virtual::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid)
 
virtual void requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
 
virtual void _copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
 
MCAPI MapDataManager (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
 
MCAPI::MapItemSavedData * _loadMapData (::ActorUniqueID const &uuid)
 
MCAPI void _onSaveLevelData (::LevelStorage &levelStorage)
 
MCAPI bool copyAndLockMap (::ActorUniqueID originalMapUuid, ::ActorUniqueID newMapUuid)
 
MCAPI::MapItemSavedData & createMapSavedData (::std::vector<::ActorUniqueID > const &mapIds, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
 
MCAPI::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
 
MCAPI::ActorUniqueID expandMapByID (::ActorUniqueID uuid, bool wasInit)
 
MCAPI::MapItemSavedData * getMapSavedData (::ActorUniqueID uuid)
 
MCAPI void registerOnSaveLevelDataSubscription (::ILevelStorageManagerConnector &levelStorageManagerConnector)
 
MCAPI void tick ()
 
MCAPI void * $ctor (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
 
MCAPI void $dtor ()
 
MCAPI void $registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &)
 
MCAPI::MapItemSavedData & $createMapSavedData (::ActorUniqueID const &uuid)
 
MCAPI void $requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
 
MCAPI void $_copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnk6089a7
 
::ll::UntypedStorage< 8, 8 > mUnk215bd6
 
::ll::UntypedStorage< 8, 8 > mUnk62aa37
 
::ll::UntypedStorage< 8, 64 > mUnka44462
 
::ll::UntypedStorage< 8, 16 > mUnkda67f0
 
::ll::UntypedStorage< 8, 64 > mUnk8ad806
 
::ll::UntypedStorage< 8, 24 > mUnke8e6fb
 

Constructor & Destructor Documentation

◆ MapDataManager()

MCAPI MapDataManager::MapDataManager ( ::DimensionManager & dimensionManager,
::LevelStorage * levelStorage,
::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions,
::std::function<::ActorUniqueID()> getNewUniqueID )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _loadMapData()

MCAPI::MapItemSavedData * MapDataManager::_loadMapData ( ::ActorUniqueID const & uuid)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onSaveLevelData()

MCAPI void MapDataManager::_onSaveLevelData ( ::LevelStorage & levelStorage)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ copyAndLockMap()

MCAPI bool MapDataManager::copyAndLockMap ( ::ActorUniqueID originalMapUuid,
::ActorUniqueID newMapUuid )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createMapSavedData() [1/2]

MCAPI::MapItemSavedData & MapDataManager::createMapSavedData ( ::std::vector<::ActorUniqueID > const & mapIds,
::BlockPos const & origin,
::DimensionType dimension,
int returnScaleLevel )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createMapSavedData() [2/2]

MCAPI::MapItemSavedData & MapDataManager::createMapSavedData ( ::ActorUniqueID const & uuid,
::BlockPos const & origin,
::DimensionType dimension,
int returnScaleLevel )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ expandMapByID()

MCAPI::ActorUniqueID MapDataManager::expandMapByID ( ::ActorUniqueID uuid,
bool wasInit )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getMapSavedData()

MCAPI::MapItemSavedData * MapDataManager::getMapSavedData ( ::ActorUniqueID uuid)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerOnSaveLevelDataSubscription()

MCAPI void MapDataManager::registerOnSaveLevelDataSubscription ( ::ILevelStorageManagerConnector & levelStorageManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

MCAPI void MapDataManager::tick ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * MapDataManager::$ctor ( ::DimensionManager & dimensionManager,
::LevelStorage * levelStorage,
::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions,
::std::function<::ActorUniqueID()> getNewUniqueID )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void MapDataManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $registerOnGameplayUserAddedSubscription()

MCAPI void MapDataManager::$registerOnGameplayUserAddedSubscription ( ::IGameplayUserManagerConnector & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $createMapSavedData()

MCAPI::MapItemSavedData & MapDataManager::$createMapSavedData ( ::ActorUniqueID const & uuid)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $requestMapInfo()

MCAPI void MapDataManager::$requestMapInfo ( ::ActorUniqueID const uuid,
bool forceUpdate )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_copyAndLockMap()

MCAPI void MapDataManager::$_copyAndLockMap ( ::ActorUniqueID const originalMapUuid,
::ActorUniqueID const newMapUuid )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** MapDataManager::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: