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MapDataManager & | operator= (MapDataManager const &) |
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| MapDataManager (MapDataManager const &) |
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virtual void | registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &) |
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virtual::MapItemSavedData & | createMapSavedData (::ActorUniqueID const &uuid) |
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virtual void | requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate) |
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virtual void | _copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid) |
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MCAPI | MapDataManager (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID) |
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MCAPI::MapItemSavedData * | _loadMapData (::ActorUniqueID const &uuid) |
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MCAPI void | _onSaveLevelData (::LevelStorage &levelStorage) |
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MCAPI bool | copyAndLockMap (::ActorUniqueID originalMapUuid, ::ActorUniqueID newMapUuid) |
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MCAPI::MapItemSavedData & | createMapSavedData (::std::vector<::ActorUniqueID > const &mapIds, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel) |
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MCAPI::MapItemSavedData & | createMapSavedData (::ActorUniqueID const &uuid, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel) |
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MCAPI::ActorUniqueID | expandMapByID (::ActorUniqueID uuid, bool wasInit) |
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MCAPI::MapItemSavedData * | getMapSavedData (::ActorUniqueID uuid) |
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MCAPI void | registerOnSaveLevelDataSubscription (::ILevelStorageManagerConnector &levelStorageManagerConnector) |
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MCAPI void | tick () |
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MCAPI void * | $ctor (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID) |
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MCAPI void | $dtor () |
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MCFOLD void | $registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &) |
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MCAPI::MapItemSavedData & | $createMapSavedData (::ActorUniqueID const &uuid) |
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MCAPI void | $requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate) |
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MCAPI void | $_copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid) |
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