LeviLamina
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Parrot.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/animal/Animal.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
ActorDefinitionGroup
;
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class
BlockPos
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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// clang-format on
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class
Parrot
:
public
::Animal
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 171
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virtual
float
_getWalkTargetValue(
::BlockPos
const
& pos)
/*override*/
;
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// vIndex: 62
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virtual
void
playAmbientSound()
/*override*/
;
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// vIndex: 63
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virtual ::SharedTypes::Legacy::LevelSoundEvent getAmbientSound()
const
/*override*/
;
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// vIndex: 56
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virtual
void
setSitting(
bool
value)
/*override*/
;
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// vIndex: 96
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virtual
bool
canBePulledIntoVehicle()
const
/*override*/
;
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// vIndex: 64
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virtual
bool
isInvulnerableTo(
::ActorDamageSource
const
& source)
const
/*override*/
;
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// vIndex: 35
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virtual
float
getShadowRadius()
const
/*override*/
;
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// vIndex: 3
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virtual
void
reloadHardcodedClient(::ActorInitializationMethod method)
/*override*/
;
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// vIndex: 8
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virtual
~Parrot
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
Parrot
(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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MCAPI
void
postAiStep();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
float
$_getWalkTargetValue(
::BlockPos
const
& pos);
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MCAPI
void
$playAmbientSound();
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MCAPI ::SharedTypes::Legacy::LevelSoundEvent $getAmbientSound()
const
;
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MCAPI
void
$setSitting(
bool
value);
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MCAPI
bool
$canBePulledIntoVehicle()
const
;
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MCAPI
bool
$isInvulnerableTo(
::ActorDamageSource
const
& source)
const
;
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MCAPI
float
$getShadowRadius()
const
;
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MCAPI
void
$reloadHardcodedClient(::ActorInitializationMethod method);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:27
Animal
Definition
Animal.h:19
BlockPos
Definition
BlockPos.h:18
EntityContext
Definition
EntityContext.h:16
Parrot
Definition
Parrot.h:19
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:13
src
mc
world
actor
animal
Parrot.h
Generated on Sat Apr 26 2025 05:56:03 for LeviLamina by
1.12.0