LeviLamina
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QuartzBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/RotatedPillarBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockPos;
13class Vec3;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ~QuartzBlock() /*override*/ = default;
21
22 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
23
24 virtual ::Block const&
25 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
26 /*override*/;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
33
34 MCAPI ::Block const& $getPlacementBlock(
35 ::Actor const& by,
36 ::BlockPos const& pos,
37 uchar face,
38 ::Vec3 const& clickPos,
39 int itemValue
40 ) const;
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCAPI static void** $vftable();
49 // NOLINTEND
50};
Definition Actor.h:105
Definition BlockPos.h:19
Definition Block.h:43
Definition QuartzBlock.h:16
Definition RotatedPillarBlock.h:18
Definition Vec3.h:10