LeviLamina
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QuartzBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/RotatedPillarBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockPos;
13class Vec3;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~QuartzBlock() /*override*/ = default;
22
23 // vIndex: 121
24 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
25
26 // vIndex: 92
27 virtual ::Block const&
28 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
29 /*override*/;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
42
43 MCAPI ::Block const&
44 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
45 const;
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition Actor.h:104
Definition BlockPos.h:18
Definition Block.h:36
Definition QuartzBlock.h:16
Definition RotatedPillarBlock.h:18
Definition Vec3.h:10