LeviLamina
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QuartzBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/RotatedPillarBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockPos;
13class Vec3;
14// clang-format on
15
16class QuartzBlock : public ::RotatedPillarBlock {
17public:
18 // prevent constructor by default
19 QuartzBlock();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~QuartzBlock() /*override*/ = default;
25
26 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
27
28 virtual ::Block const&
29 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
30 /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI QuartzBlock(::std::string const& nameId, int id);
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::std::string const& nameId, int id);
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
49
50 MCAPI ::Block const& $getPlacementBlock(
51 ::Actor const& by,
52 ::BlockPos const& pos,
53 uchar face,
54 ::Vec3 const& clickPos,
55 int itemValue
56 ) const;
57
58
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCAPI static void** $vftable();
65 // NOLINTEND
66};
Definition Actor.h:125
Definition BlockPos.h:21
Definition Block.h:69
Definition Vec3.h:10