LeviLamina
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QuartzBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/RotatedPillarBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockPos;
13class Vec3;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~QuartzBlock() /*override*/ = default;
22
23 // vIndex: 120
24 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
25
26 // vIndex: 91
27 virtual ::Block const&
28 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
29 /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
36
37 MCAPI ::Block const& $getPlacementBlock(
38 ::Actor const& by,
39 ::BlockPos const& pos,
40 uchar face,
41 ::Vec3 const& clickPos,
42 int itemValue
43 ) const;
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
Definition Actor.h:103
Definition BlockPos.h:18
Definition Block.h:38
Definition QuartzBlock.h:16
static MCAPI void ** $vftable()
Definition RotatedPillarBlock.h:18
Definition Vec3.h:10