LeviLamina
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ProcessPlayerActionPacketSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
14// clang-format on
15
17public:
18 // static functions
19 // NOLINTBEGIN
20 MCAPI static void _foreachTransactionPacket(
21 ::PlayerActionComponent const& actions,
22 bool isClientSide,
23 ::std::function<void(::InventoryTransactionPacket&)> const& callback
24 );
25
26 MCAPI static void _forwardPlayerActionPackets(
27 ::NetworkIdentifier const& clientId,
28 ::ActorRuntimeID const& playerId,
29 ::PlayerAuthInputPacket const& inputPacket,
30 ::PlayerActionComponent const& input,
31 ::NetEventCallback& handler
32 );
33
34 MCAPI static ::TickingSystemWithInfo createSystem();
35 // NOLINTEND
36};
Definition ActorRuntimeID.h:5
Definition InventoryTransactionPacket.h:22
Definition NetEventCallback.h:260
Definition NetworkIdentifier.h:10
Definition PlayerAuthInputPacket.h:27
Definition ProcessPlayerActionPacketSystem.h:16
Definition PlayerActionComponent.h:17
Definition TickingSystemWithInfo.h:13