LeviLamina
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ProcessPlayerActionPacketSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
InventoryTransactionPacket
;
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struct
PlayerActionComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
ProcessPlayerActionPacketSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_foreachTransactionPacket(
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::PlayerActionComponent
const
& actions,
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bool
callback,
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::std::function<
void
(
::InventoryTransactionPacket
&)>
const
& isClientSide
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
InventoryTransactionPacket
Definition
InventoryTransactionPacket.h:20
ProcessPlayerActionPacketSystem
Definition
ProcessPlayerActionPacketSystem.h:12
PlayerActionComponent
Definition
PlayerActionComponent.h:13
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
ProcessPlayerActionPacketSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0