LeviLamina
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RedStoneWireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
21class ItemInstance;
22class Random;
24namespace BlockEvents { class BlockPlaceEvent; }
25// clang-format on
26
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 5
32 virtual ::AABB
34 const /*override*/;
35
36 // vIndex: 142
37 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
38
39 // vIndex: 79
40 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 // vIndex: 67
43 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 // vIndex: 61
46 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
47 /*override*/;
48
49 // vIndex: 87
50 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
51 /*override*/;
52
53 // vIndex: 90
54 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
55
56 // vIndex: 136
57 virtual void tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
58
59 // vIndex: 123
60 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
61
62 // vIndex: 54
63 virtual bool
64 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
65 /*override*/;
66
67 // vIndex: 119
68 virtual bool canSpawnOn(::Actor*) const /*override*/;
69
70 // vIndex: 131
71 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
72
73 // vIndex: 0
74 virtual ~RedStoneWireBlock() /*override*/ = default;
75 // NOLINTEND
76
77public:
78 // member functions
79 // NOLINTBEGIN
80 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
81 // NOLINTEND
82
83public:
84 // destructor thunk
85 // NOLINTBEGIN
86
87 // NOLINTEND
88
89public:
90 // virtual function thunks
91 // NOLINTBEGIN
92 MCFOLD ::AABB
94 const;
95
96 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
97
98 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
99
100 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
101
102 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
103
104 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
105
106 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
107
108 MCAPI void $tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
109
110 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
111
112 MCFOLD bool
113 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
114
115 MCFOLD bool $canSpawnOn(::Actor*) const;
116
117 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
118 // NOLINTEND
119
120public:
121 // vftables
122 // NOLINTBEGIN
123 MCAPI static void** $vftable();
124 // NOLINTEND
125};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition Random.h:16
Definition RedStoneWireBlock.h:27
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5