LeviLamina
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RedStoneWireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
21class ItemInstance;
23namespace BlockEvents { class BlockPlaceEvent; }
24namespace BlockEvents { class BlockQueuedTickEvent; }
25// clang-format on
26
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 5
32 virtual ::AABB getCollisionShape(
33 ::Block const&,
35 ::BlockPos const&,
37 ) const /*override*/;
38
39 // vIndex: 138
40 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 // vIndex: 78
43 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 // vIndex: 66
46 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 // vIndex: 60
49 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
50 /*override*/;
51
52 // vIndex: 86
53 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
54 /*override*/;
55
56 // vIndex: 89
57 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
58
59 // vIndex: 122
60 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
61
62 // vIndex: 53
63 virtual bool
64 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
65 /*override*/;
66
67 // vIndex: 118
68 virtual bool canSpawnOn(::Actor*) const /*override*/;
69
70 // vIndex: 130
71 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
72
73 // vIndex: 0
74 virtual ~RedStoneWireBlock() /*override*/ = default;
75 // NOLINTEND
76
77public:
78 // member functions
79 // NOLINTBEGIN
80 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
81
82 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
83 // NOLINTEND
84
85public:
86 // virtual function thunks
87 // NOLINTBEGIN
88 MCFOLD ::AABB $getCollisionShape(
89 ::Block const&,
91 ::BlockPos const&,
93 ) const;
94
95 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
96
97 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
98
99 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
100
101 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
102
103 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
104
105 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
106
107 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
108
109 MCFOLD bool
110 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
111
112 MCFOLD bool $canSpawnOn(::Actor*) const;
113
114 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
115 // NOLINTEND
116
117public:
118 // vftables
119 // NOLINTBEGIN
120 MCNAPI static void** $vftable();
121 // NOLINTEND
122};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition RedStoneWireBlock.h:27
static MCAPI void ** $vftable()
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5