3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
24namespace BlockEvents {
class BlockPlaceEvent; }
46 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
68 virtual bool canSpawnOn(
::Actor*)
const ;
71 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
102 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
115 MCFOLD
bool $canSpawnOn(
::Actor*)
const;
117 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
123 MCAPI
static void** $vftable();
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition RedStoneWireBlock.h:27
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5