LeviLamina
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ShipwreckStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureStart.h"
7
8// auto generated forward declare list
9// clang-format off
10class BiomeSource;
11class Random;
12// clang-format on
13
15public:
16 // prevent constructor by default
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 4
23 virtual ::std::string_view getStructureName() const /*override*/;
24
25 // vIndex: 0
26 virtual ~ShipwreckStart() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCNAPI ShipwreckStart(::BiomeSource const& source, ::Random&, int x, int z, short seaLevel);
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCNAPI void* $ctor(::BiomeSource const& source, ::Random&, int x, int z, short seaLevel);
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCNAPI ::std::string_view $getStructureName() const;
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition BiomeSource.h:19
Definition Random.h:11
Definition ShipwreckStart.h:14
static MCAPI void ** $vftable()
MCAPI::std::string_view $getStructureName() const
MCAPI void * $ctor(::BiomeSource const &source, ::Random &, int x, int z, short seaLevel)
MCAPI ShipwreckStart(::BiomeSource const &source, ::Random &, int x, int z, short seaLevel)
Definition StructureStart.h:15