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RenderBucketData & | operator= (RenderBucketData const &) |
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| RenderBucketData (RenderBucketData const &) |
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::ll::TypedStorage< 8, 16, ::buffer_span< uint64 > > | mParticleIndexList |
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::ll::TypedStorage< 8, 8, ::ScreenContext & > | mScreenContext |
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::ll::TypedStorage< 8, 8, ::Vec3 const & > | mCameraTargetPos |
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::ll::TypedStorage< 8, 8, ::Vec3 const & > | mCameraPos |
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::ll::TypedStorage< 8, 8, ::ParticleRenderData const & > | mParticleRenderData |
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::ll::TypedStorage< 8, 8, uint64 > | mTextureIdx |
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::ll::TypedStorage< 8, 8, uint64 > | mMaterialIdx |
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::ll::TypedStorage< 4, 4, uint > | mParticleType |
The documentation for this struct was generated from the following files: