3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/particlesystem/particle/ParticleRenderData.h"
7#include "mc/deps/core/utility/buffer_span.h"
30 ::ll::TypedStorage<8, 16, ::buffer_span<uint64>> mParticleIndexList;
31 ::ll::TypedStorage<8, 8, ::ScreenContext&> mScreenContext;
32 ::ll::TypedStorage<8, 8, ::Vec3 const&> mCameraTargetPos;
33 ::ll::TypedStorage<8, 8, ::Vec3 const&> mCameraPos;
34 ::ll::TypedStorage<8, 8, ::ParticleRenderData const&> mParticleRenderData;
35 ::ll::TypedStorage<8, 8, uint64> mTextureIdx;
36 ::ll::TypedStorage<8, 8, uint64> mMaterialIdx;
37 ::ll::TypedStorage<4, 4, uint> mParticleType;
42 RenderBucketData& operator=(RenderBucketData
const&);
43 RenderBucketData(RenderBucketData
const&);
47 using ParticleId = uint;
52 ::ll::TypedStorage<8, 64, ::std::unordered_map<uint, ::std::vector<uint64>>> mBuckets;
58 MCAPI
void _renderBucket(
59 ::ParticleRenderer::RenderBucketData
const& bucketData,
60 ::Matrix
const& rotMatXYZ,
61 ::Matrix
const& rotMatY
64 MCAPI
void _renderBuckets(
65 ::ScreenContext& screenContext,
66 ::Vec3
const& cameraTargetPos,
67 ::Vec3
const& cameraPos,
68 ::ParticleRenderData
const& particleRenderData
71 MCAPI
void _tesselateParticle(
73 ::ParticleRenderData::ParticleData
const& particleData,
74 ::Vec3
const& cameraTargetPos,
75 ::Vec3
const& cameraPos,
76 ::Matrix
const& rotMatXYZ,
77 ::Matrix
const& rotMatY,
78 bool includeRandomNumbersInNormalField
81 MCAPI ~ParticleRenderer();
87 MCAPI
static int64& mParticleRenderBucketCount();
89 MCAPI
static int64& mParticleRenderParticleCount();
Definition ParticleRenderData.h:5
Definition ParticleRenderer.h:5
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition ParticleRenderer.h:13