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MCAPI void | _renderBucket (::ParticleRenderer::RenderBucketData const &bucketData, ::Matrix const &rotMatXYZ, ::Matrix const &rotMatY) |
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MCAPI void | _renderBuckets (::ScreenContext &screenContext, ::Vec3 const &cameraTargetPos, ::Vec3 const &cameraPos, ::ParticleRenderData const &particleRenderData) |
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MCAPI void | _tesselateParticle (::Tessellator &t, ::ParticleRenderData::ParticleData const &particleData, ::Vec3 const &cameraTargetPos, ::Vec3 const &cameraPos, ::Matrix const &rotMatXYZ, ::Matrix const &rotMatY, bool includeRandomNumbersInNormalField) |
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MCFOLD void | $dtor () |
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static MCAPI int64 & | mParticleRenderBucketCount () |
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static MCAPI int64 & | mParticleRenderParticleCount () |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< uint, ::std::vector< uint64 > > > | mBuckets |
The documentation for this class was generated from the following files: