LeviLamina
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VaultBlockActor::Server Class Reference

Static Public Member Functions

static MCAPI void cycleDisplayItemFromLootTable (::BlockSource &region, ::VaultBlockState blockState, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultSharedData &sharedData)
 
static MCAPI ::ItemStack getRandomDisplayItemFromLootTable (::BlockSource &region, ::std::string const &lootTable)
 
static MCAPI ::std::vector<::ItemStackgetRandomLootTableItems (::Level &level, ::DimensionType dimensionType, ::std::string const &lootTableName, ::Player &player, ::BlockPos pos)
 
static MCAPI void onTransitionBetweenStates (::BlockSource &region, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultSharedData &sharedData, ::VaultBlockState oldState, ::VaultBlockState newState)
 
static MCAPI void playInsertFailSound (::BlockSource &region, ::BlockPos pos, ::VaultBlockActor::VaultServerData &serverData, ::SharedTypes::Legacy::LevelSoundEvent sound)
 
static MCAPI void tick (::BlockSource &region, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultServerData &serverData, ::VaultBlockActor::VaultSharedData &sharedData)
 
static MCAPI ::VaultBlockState tickStateAndGetNext (::BlockSource &region, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultServerData &serverData, ::VaultBlockActor::VaultSharedData &sharedData, ::VaultBlockState oldState)
 
static MCAPI void tryInsertKey (::BlockSource &region, ::Player &player, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultSharedData &sharedData, ::VaultBlockActor::VaultServerData &serverData)
 
static MCAPI void updateConnectedPlayersWithinRange (::BlockSource &region, ::BlockPos pos, ::VaultBlockActor::VaultServerData const &serverData, ::VaultBlockActor::VaultSharedData &sharedData, float range)
 

The documentation for this class was generated from the following file: