|
static MCAPI void | cycleDisplayItemFromLootTable (::BlockSource ®ion, ::VaultBlockState blockState, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultSharedData &sharedData) |
|
static MCAPI ::ItemStack | getRandomDisplayItemFromLootTable (::BlockSource ®ion, ::std::string const &lootTable) |
|
static MCAPI ::std::vector<::ItemStack > | getRandomLootTableItems (::Level &level, ::DimensionType dimensionType, ::std::string const &lootTableName, ::Player &player, ::BlockPos pos) |
|
static MCAPI void | onTransitionBetweenStates (::BlockSource ®ion, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultSharedData &sharedData, ::VaultBlockState oldState, ::VaultBlockState newState) |
|
static MCAPI void | playInsertFailSound (::BlockSource ®ion, ::BlockPos pos, ::VaultBlockActor::VaultServerData &serverData, ::SharedTypes::Legacy::LevelSoundEvent sound) |
|
static MCAPI void | tick (::BlockSource ®ion, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultServerData &serverData, ::VaultBlockActor::VaultSharedData &sharedData) |
|
static MCAPI ::VaultBlockState | tickStateAndGetNext (::BlockSource ®ion, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultServerData &serverData, ::VaultBlockActor::VaultSharedData &sharedData, ::VaultBlockState oldState) |
|
static MCAPI void | tryInsertKey (::BlockSource ®ion, ::Player &player, ::BlockPos pos, ::VaultBlockActor::VaultConfig const &config, ::VaultBlockActor::VaultSharedData &sharedData, ::VaultBlockActor::VaultServerData &serverData) |
|
static MCAPI void | updateConnectedPlayersWithinRange (::BlockSource ®ion, ::BlockPos pos, ::VaultBlockActor::VaultServerData const &serverData, ::VaultBlockActor::VaultSharedData &sharedData, float range) |
|