163 MCAPI
static void cycleDisplayItemFromLootTable(
165 ::VaultBlockState blockState,
170 MCAPI static ::ItemStack
171 getRandomDisplayItemFromLootTable(
::BlockSource& region, ::std::string
const& lootTable);
173 MCAPI static ::std::vector<::ItemStack> getRandomLootTableItems(
176 ::std::string
const& lootTableName,
181 MCAPI
static void onTransitionBetweenStates(
186 ::VaultBlockState oldState,
187 ::VaultBlockState newState
190 MCAPI
static void playInsertFailSound(
194 ::SharedTypes::Legacy::LevelSoundEvent sound
197 MCAPI
static void tick(
205 MCAPI static ::VaultBlockState tickStateAndGetNext(
211 ::VaultBlockState oldState
214 MCAPI
static void tryInsertKey(
223 MCAPI
static void updateConnectedPlayersWithinRange(
237 MCAPI
static void emitConnectedParticles(
243 MCAPI
static void emitIdleParticles(
251 MCAPI
static void tick(
263 ::ll::TypedStorage<8, 224, ::VaultBlockActor::VaultConfig> mConfig;
264 ::ll::TypedStorage<8, 32, ::VaultBlockActor::VaultClientData> mClientData;
265 ::ll::TypedStorage<8, 184, ::VaultBlockActor::VaultSharedData> mSharedData;
266 ::ll::TypedStorage<8, 88, ::VaultBlockActor::VaultServerData> mServerData;
285 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource&) ;
325 MCAPI ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource&);
333 MCAPI
static void** $vftable();
Definition SaveContext.h:5