74    enum class Category : 
int {
 
   79    enum class Action : 
int {
 
  134    MCAPI 
void _generateCumulativeOutput(
 
  140    MCAPI ::Objective* _getObjective(
 
  142        ::std::string 
const& name,
 
  147    MCAPI ::std::vector<::ScoreboardId> _getScoreboardIdsForSelector(
 
  152        bool                                      shouldCreateMissingId
 
  155    MCAPI 
bool _getSelectorResultsForObjective(
 
  156        ::std::vector<::ScoreboardId>&            results,
 
  162        bool                                      shouldCreateMissingId
 
  165    MCAPI 
void addObjective(
 
  167        ::std::string 
const& name,
 
  168        ::std::string 
const& criteriaName,
 
  169        ::std::string 
const& displayName,
 
  173    MCAPI 
void addPlayerScore(
 
  175        ::PlayerScoreSetFunction                                      fn,
 
  178        ::std::function<::std::string 
const&(
::ActorUniqueID)> 
const& playerNameResolver,
 
  183    MCAPI 
bool applyPlayerOperation(
 
  185        ::std::function<::std::string 
const&(
::ActorUniqueID)> 
const& playerNameResolver,
 
  196    MCAPI 
void listPlayers(
 
  199        ::std::function<::std::string 
const&(
::ActorUniqueID)> 
const& playerNameResolver,
 
  209    MCAPI 
void resetPlayer(
 
  213        ::std::function<::std::string 
const&(
::ActorUniqueID)> 
const& playerNameResolver,
 
  217    MCAPI 
void setDisplayObjective(
 
  219        ::std::string 
const& displaySlotName,
 
  220        ::std::string 
const& objectiveName,
 
  221        ::ObjectiveSortOrder order,
 
  225    MCAPI 
bool setPlayerRandomScore(
 
  229        ::std::function<::std::string 
const&(
::ActorUniqueID)> 
const& playerNameResolver,
 
  234    MCAPI 
void testPlayerScore(
 
  237        ::std::function<::std::string 
const&(
::ActorUniqueID)> 
const& playerNameResolver,
 
  245    MCAPI static ::std::vector<::std::string> _getNonSortableDisplaySlots(
::Scoreboard& scoreboard);
 
  247    MCAPI static ::std::vector<::std::string> _getSortableDisplaySlots(
::Scoreboard& scoreboard);