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ScoreboardCommand & | operator= (ScoreboardCommand const &) |
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| ScoreboardCommand (ScoreboardCommand const &) |
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virtual void | execute (::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI void | _generateCumulativeOutput (::ScoreboardCommand::SetScoreOutput const &cumulativeOutput, ::Objective const &objective, ::CommandOutput &output) const |
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MCAPI::Objective * | _getObjective (::Scoreboard const &scoreboard, ::std::string const &name, bool forWrite, ::CommandOutput &output) const |
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MCAPI ::std::vector<::ScoreboardId > | _getScoreboardIdsForSelector (::Scoreboard &scoreboard, ::WildcardCommandSelector<::Actor > const &selector, ::CommandOrigin const &origin, ::CommandOutput &output, bool shouldCreateMissingId) const |
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MCAPI bool | _getSelectorResultsForObjective (::std::vector<::ScoreboardId > &results, ::Scoreboard &scoreboard, ::WildcardCommandSelector<::Actor > const &selector, ::Objective &objective, ::CommandOrigin const &origin, ::CommandOutput &output, bool shouldCreateMissingId) const |
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MCAPI void | addObjective (::Scoreboard &scoreboard, ::std::string const &name, ::std::string const &criteriaName, ::std::string const &displayName, ::CommandOutput &output) const |
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MCAPI void | addPlayerScore (::Scoreboard &scoreboard, ::PlayerScoreSetFunction fn, ::ScoreboardId const &targetId, ::Objective &objective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output, ::ScoreboardCommand::SetScoreOutput &cumulativeOutput) const |
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MCAPI bool | applyPlayerOperation (::Scoreboard &scoreboard, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::ScoreboardId const &targetId, ::Objective &targetObjective, ::Objective &objective, ::CommandOrigin const &origin, ::CommandOutput &output, ::ScoreboardCommand::SetScoreOutput &cumulativeOutput) const |
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MCAPI void | listObjectives (::Scoreboard const &scoreboard, ::CommandOutput &output) const |
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MCAPI void | listPlayers (::Scoreboard &scoreboard, ::ScoreboardId const &targetId, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output) const |
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MCAPI void | objectives (::Scoreboard &scoreboard, ::CommandOrigin const &output, ::CommandOutput &origin) const |
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MCAPI void | players (::Scoreboard &scoreboard, ::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI void | removeObjective (::Scoreboard &scoreboard, ::std::string const &name, ::CommandOutput &output) const |
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MCAPI void | resetPlayer (::Scoreboard &scoreboard, ::ScoreboardId const &targetId, ::Objective *objective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output) const |
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MCAPI void | setDisplayObjective (::Scoreboard &scoreboard, ::std::string const &displaySlotName, ::std::string const &objectiveName, ::ObjectiveSortOrder order, ::CommandOutput &output) const |
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MCAPI bool | setPlayerRandomScore (::Scoreboard &scoreboard, ::ScoreboardId const &targetId, ::Objective &targetObjective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output, ::ScoreboardCommand::SetScoreOutput &cumulativeOutput) const |
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MCAPI void | testPlayerScore (::ScoreboardId const &targetId, ::Objective &objective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output) const |
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MCAPI void * | $ctor () |
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MCAPI void | $dtor () |
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MCAPI void | $execute (::CommandOrigin const &origin, ::CommandOutput &output) const |
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LLNDAPI std::string | getCommandName () const |
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virtual bool | collectOptionalArguments () |
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MCAPI void | run (::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI void | sendTelemetry (::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI bool | shouldSendTelemetry (::CommandOrigin const &origin) const |
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MCFOLD bool | $collectOptionalArguments () |
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static MCAPI ::std::vector<::std::string > | _getNonSortableDisplaySlots (::Scoreboard &scoreboard) |
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static MCAPI ::std::vector<::std::string > | _getSortableDisplaySlots (::Scoreboard &scoreboard) |
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static MCAPI void | setup (::CommandRegistry ®istry, ::ScoreboardCommand::InitProxy &&dependencies) |
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static MCAPI void ** | $vftable () |
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static MCAPI bool | isTemplateLockedAction (::CommandOrigin const &origin) |
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static MCAPI bool | isWildcard (::CommandSelectorBase const &selector) |
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static MCAPI bool | shouldUseCommandOriginRotation (::CommandOrigin const &origin, int version) |
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static MCAPI bool | validRange (float input, float low, float high, ::CommandOutput &output) |
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static MCAPI bool | validRange (int input, int low, int high, ::CommandOutput &output) |
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static MCAPI ::std::string const & | WILDCARD_TOKEN () |
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::ll::UntypedStorage< 4, 4 > | mUnkf9fb5c |
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::ll::UntypedStorage< 4, 4 > | mUnk1dde80 |
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::ll::UntypedStorage< 8, 32 > | mUnkea14e0 |
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::ll::UntypedStorage< 8, 32 > | mUnk7cb10b |
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::ll::UntypedStorage< 1, 1 > | mUnke13bce |
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::ll::UntypedStorage< 8, 32 > | mUnkdd65c4 |
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::ll::UntypedStorage< 8, 32 > | mUnk3e0250 |
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::ll::UntypedStorage< 8, 32 > | mUnkb1c093 |
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::ll::UntypedStorage< 8, 200 > | mUnka68af1 |
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::ll::UntypedStorage< 8, 200 > | mUnkc12ce9 |
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::ll::UntypedStorage< 1, 1 > | mUnk3d3370 |
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::ll::UntypedStorage< 4, 8 > | mUnk7d2df4 |
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::ll::UntypedStorage< 4, 8 > | mUnkbec487 |
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::ll::UntypedStorage< 4, 4 > | mUnk67a061 |
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::ll::UntypedStorage< 4, 4 > | mUnkbf069a |
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::ll::UntypedStorage< 4, 4 > | mUnk48fdfd |
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::ll::UntypedStorage< 1, 1 > | mUnk5354ab |
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::ll::TypedStorage< 4, 4, int > | mVersion |
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::ll::TypedStorage< 8, 8, ::CommandRegistry const * > | mRegistry |
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::ll::TypedStorage< 4, 4, int > | mCommandSymbol |
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::ll::TypedStorage< 1, 1, ::CommandPermissionLevel > | mPermissionLevel |
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::ll::TypedStorage< 2, 2, ::CommandFlag > | mFlags |
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