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| virtual void | execute (::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI void | _generateCumulativeOutput (::ScoreboardCommand::SetScoreOutput const &cumulativeOutput, ::Objective const &objective, ::CommandOutput &output) const |
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MCAPI::Objective * | _getObjective (::Scoreboard const &scoreboard, ::std::string const &name, bool forWrite, ::CommandOutput &output) const |
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MCAPI ::std::vector<::ScoreboardId > | _getScoreboardIdsForSelector (::Scoreboard &scoreboard, ::WildcardCommandSelector<::Actor > const &selector, ::CommandOrigin const &origin, ::CommandOutput &output, bool shouldCreateMissingId) const |
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MCAPI bool | _getSelectorResultsForObjective (::std::vector<::ScoreboardId > &results, ::Scoreboard &scoreboard, ::WildcardCommandSelector<::Actor > const &selector, ::Objective &objective, ::CommandOrigin const &origin, ::CommandOutput &output, bool shouldCreateMissingId) const |
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MCAPI void | addObjective (::Scoreboard &scoreboard, ::std::string const &name, ::std::string const &criteriaName, ::std::string const &displayName, ::CommandOutput &output) const |
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MCAPI void | addPlayerScore (::Scoreboard &scoreboard, ::PlayerScoreSetFunction fn, ::ScoreboardId const &targetId, ::Objective &objective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output, ::ScoreboardCommand::SetScoreOutput &cumulativeOutput) const |
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MCAPI bool | applyPlayerOperation (::Scoreboard &scoreboard, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::ScoreboardId const &targetId, ::Objective &targetObjective, ::Objective &objective, ::CommandOrigin const &origin, ::CommandOutput &output, ::ScoreboardCommand::SetScoreOutput &cumulativeOutput) const |
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MCAPI void | listObjectives (::Scoreboard const &scoreboard, ::CommandOutput &output) const |
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MCAPI void | listPlayers (::Scoreboard &scoreboard, ::ScoreboardId const &targetId, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output) const |
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MCAPI void | players (::Scoreboard &scoreboard, ::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI void | removeObjective (::Scoreboard &scoreboard, ::std::string const &name, ::CommandOutput &output) const |
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MCAPI void | resetPlayer (::Scoreboard &scoreboard, ::ScoreboardId const &targetId, ::Objective *objective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output) const |
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MCAPI void | setDisplayObjective (::Scoreboard &scoreboard, ::std::string const &displaySlotName, ::std::string const &objectiveName, ::ObjectiveSortOrder order, ::CommandOutput &output) const |
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MCAPI bool | setPlayerRandomScore (::Scoreboard &scoreboard, ::ScoreboardId const &targetId, ::Objective &targetObjective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output, ::ScoreboardCommand::SetScoreOutput &cumulativeOutput) const |
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MCAPI void | testPlayerScore (::ScoreboardId const &targetId, ::Objective &objective, ::std::function<::std::string const &(::ActorUniqueID)> const &playerNameResolver, ::CommandOutput &output) const |
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MCAPI void * | $ctor () |
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MCAPI void | $dtor () |
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MCAPI void | $execute (::CommandOrigin const &origin, ::CommandOutput &output) const |
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LLNDAPI std::string | getCommandName () const |
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virtual bool | collectOptionalArguments () |
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MCAPI void | run (::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI void | sendTelemetry (::CommandOrigin const &origin, ::CommandOutput &output) const |
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MCAPI bool | shouldSendTelemetry (::CommandOrigin const &origin) const |
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MCFOLD bool | $collectOptionalArguments () |
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::ll::TypedStorage< 4, 4, ::ScoreboardCommand::Category > | mCategory |
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::ll::TypedStorage< 4, 4, ::ScoreboardCommand::Action > | mAction |
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::ll::TypedStorage< 8, 32, ::std::string > | mObjective |
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::ll::TypedStorage< 8, 32, ::std::string > | mSourceObjective |
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::ll::TypedStorage< 1, 1, ::ObjectiveSortOrder > | mOrder |
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::ll::TypedStorage< 8, 32, ::std::string > | mCriteria |
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::ll::TypedStorage< 8, 32, ::std::string > | mName |
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::ll::TypedStorage< 8, 32, ::std::string > | mDisplayName |
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::ll::TypedStorage< 8, 200, ::WildcardCommandSelector<::Actor > > | mTargets |
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::ll::TypedStorage< 8, 200, ::WildcardCommandSelector<::Actor > > | mSources |
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::ll::TypedStorage< 1, 1, ::CommandOperator > | mOperator |
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::ll::TypedStorage< 4, 8, ::CommandWildcardInt > | mMin |
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::ll::TypedStorage< 4, 8, ::CommandWildcardInt > | mMax |
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::ll::TypedStorage< 4, 4, int > | mRandMin |
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::ll::TypedStorage< 4, 4, int > | mRandMax |
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::ll::TypedStorage< 4, 4, int > | mValue |
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::ll::TypedStorage< 1, 1, bool > | mTargetsSet |
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::ll::TypedStorage< 4, 4, int > | mVersion |
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::ll::TypedStorage< 8, 8, ::CommandRegistry const * > | mRegistry |
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::ll::TypedStorage< 4, 4, int > | mCommandSymbol |
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::ll::TypedStorage< 1, 1, ::CommandPermissionLevel > | mPermissionLevel |
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::ll::TypedStorage< 2, 2, ::CommandFlag > | mFlags |