LeviLamina
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BigDripleafBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/BigDripleafTilt.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class AABB;
14class Actor;
15class Block;
16class BlockPos;
17class BlockSource;
18class Experiments;
21class Random;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class BigDripleafBlock : public ::BlockType {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::BlockType& init() /*override*/;
31
32 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
33
34 virtual ::AABB getCollisionShape(
35 ::Block const& block,
37 ::BlockPos const& pos,
39 ) const /*override*/;
40
41 virtual bool mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
42
43 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 virtual bool
46 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
47 /*override*/;
48
49 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
50 /*override*/;
51
52 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
53 /*override*/;
54
55 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
56 /*override*/;
57
58 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
59
60 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
61 /*override*/;
62
63 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
64
65 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const /*override*/;
66
67 virtual bool isLavaBlocking() const /*override*/;
68
69 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
70
71 virtual ~BigDripleafBlock() /*override*/ = default;
72 // NOLINTEND
73
74public:
75 // member functions
76 // NOLINTBEGIN
77 MCAPI void _resetTilt(::BlockSource& region, ::BlockPos const& pos) const;
78
79 MCAPI void
80 _setTiltAndScheduleTick(::BigDripleafTilt bigDripleafTilt, ::BlockSource& region, ::BlockPos const& pos) const;
81
82 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
83
84 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
85 // NOLINTEND
86
87public:
88 // static functions
89 // NOLINTBEGIN
90 MCAPI static void placeWithRandomHeight(::BlockSource& region, ::Random& random, ::BlockPos stemPos, int facing);
91 // NOLINTEND
92
93public:
94 // virtual function thunks
95 // NOLINTBEGIN
96 MCAPI ::BlockType& $init();
97
98 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
99
100 MCAPI ::AABB $getCollisionShape(
101 ::Block const& block,
102 ::IConstBlockSource const&,
103 ::BlockPos const& pos,
105 ) const;
106
107 MCAPI bool $mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const;
108
109 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
110
111 MCAPI bool
112 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
113
114 MCAPI bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
115
116 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
117
118 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
119
120 MCFOLD void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
121
122 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
123
124 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
125
126 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const;
127
128 MCFOLD bool $isLavaBlocking() const;
129
130 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
131
132
133 // NOLINTEND
134
135public:
136 // vftables
137 // NOLINTBEGIN
138 MCAPI static void** $vftable();
139 // NOLINTEND
140};
Definition AABB.h:18
Definition Actor.h:105
Definition BigDripleafBlock.h:26
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition Random.h:10
Definition optional_ref.h:10