LeviLamina
Loading...
Searching...
No Matches
ClientWitherBossTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
23struct SwellComponent;
27// clang-format on
28
30: public ::IStrictTickingSystem<::StrictExecutionContext<
31 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::WitherBossFlagComponent>,
32 ::Read<::DeathTickingComponent>,
33 ::Write<::OverlayAlphaComponent, ::ShieldFlickerComponent, ::SwellComponent, ::SynchedActorDataComponent>,
34 ::AddRemove<>,
35 ::GlobalRead<>,
36 ::GlobalWrite<>,
37 ::EntityFactoryT<>>> {
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual void tick(
50 ) /*override*/;
51 // NOLINTEND
52
53public:
54 // static functions
55 // NOLINTBEGIN
56 MCAPI static void _tick(
58 ::DeathTickingComponent const& deathTicking,
59 ::OverlayAlphaComponent& overlayAlpha,
60 ::ShieldFlickerComponent& shieldFlicker,
61 ::SwellComponent& swell,
62 ::SynchedActorDataComponent& synchedActorData
63 );
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCAPI void $tick(
78 );
79
80
81 // NOLINTEND
82
83public:
84 // vftables
85 // NOLINTBEGIN
86 MCNAPI static void** $vftable();
87 // NOLINTEND
88};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition ActorTickedComponent.h:5
Definition AddRemove.h:6
Definition ClientWitherBossTickDeathSystemImpl.h:37
static MCAPI void ** $vftable()
Definition DeathTickingComponent.h:8
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition OverlayAlphaComponent.h:8
Definition Read.h:6
Definition ShieldFlickerComponent.h:8
Definition SwellComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WitherBossFlagComponent.h:5
Definition Write.h:6
Definition context.h:5