LeviLamina
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ClientWitherBossTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
23struct SwellComponent;
27// clang-format on
28
30: public ::IStrictTickingSystem<::StrictExecutionContext<
31 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::WitherBossFlagComponent>,
32 ::Read<::DeathTickingComponent>,
33 ::Write<::OverlayAlphaComponent, ::ShieldFlickerComponent, ::SwellComponent, ::SynchedActorDataComponent>,
34 ::AddRemove<>,
35 ::GlobalRead<>,
36 ::GlobalWrite<>,
37 ::EntityFactoryT<>>> {
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 // vIndex: 5
42 virtual void tick(
51 ) /*override*/;
52
53 // vIndex: 0
54 virtual ~ClientWitherBossTickDeathSystemImpl() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // static functions
59 // NOLINTBEGIN
60 MCNAPI static void _tick(
62 ::DeathTickingComponent const& deathTicking,
63 ::OverlayAlphaComponent& overlayAlpha,
64 ::ShieldFlickerComponent& shieldFlicker,
65 ::SwellComponent& swell,
66 ::SynchedActorDataComponent& synchedActorData
67 );
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCNAPI void $tick(
82 );
83 // NOLINTEND
84
85public:
86 // vftables
87 // NOLINTBEGIN
88 MCNAPI static void** $vftable();
89 // NOLINTEND
90};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorTickedComponent.h:5
Definition AddRemove.h:6
Definition ClientWitherBossTickDeathSystemImpl.h:37
static MCAPI void ** $vftable()
static MCAPI void _tick(::StrictEntityContext const &, ::DeathTickingComponent const &deathTicking, ::OverlayAlphaComponent &overlayAlpha, ::ShieldFlickerComponent &shieldFlicker, ::SwellComponent &swell, ::SynchedActorDataComponent &synchedActorData)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::WitherBossFlagComponent >, ::Read<::DeathTickingComponent >, ::Write<::OverlayAlphaComponent, ::ShieldFlickerComponent, ::SwellComponent, ::SynchedActorDataComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DeathTickingComponent.h:8
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition OverlayAlphaComponent.h:8
Definition Read.h:6
Definition ShieldFlickerComponent.h:8
Definition SwellComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WitherBossFlagComponent.h:5
Definition Write.h:6
Definition context.h:5