LeviLamina
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ServerPlayerSleepManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/core/utility/pub_sub/Connector.h"
8#include "mc/server/IServerPlayerSleepManagerConnector.h"
9#include "mc/world/level/PlayerSleepManager.h"
10
11// auto generated forward declare list
12// clang-format off
17class Player;
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
37 // NOLINTEND
38
39public:
40 // prevent constructor by default
44
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 // vIndex: 0
49 virtual ~ServerPlayerSleepManager() /*override*/;
50
51 // vIndex: 1
52 virtual void updateSleepingPlayerList() /*override*/;
53
54 // vIndex: 0
55 virtual ::Bedrock::PubSub::Connector<void(::Player&)>& getPlayerWakeUpConnector() /*override*/;
56
57 // vIndex: 1
58 virtual ::Bedrock::PubSub::Connector<void()>& getOnWakeUpAllPlayersConnector() /*override*/;
59 // NOLINTEND
60
61public:
62 // member functions
63 // NOLINTBEGIN
65 ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager,
66 ::std::unique_ptr<::IPlayerSleepPercentageGetter> playerSleepPercentageGetter,
67 ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager> levelEventManager
68 );
69
70 MCNAPI void _broadcastSleepingPlayerList(::PlayerSleepStatus const& playerSleepStatus);
71
72 MCNAPI void _onPlayerDeath();
73
74 MCNAPI bool enoughPlayersDeepSleeping() const;
75
77
78 MCNAPI void
80
82 // NOLINTEND
83
84public:
85 // constructor thunks
86 // NOLINTBEGIN
87 MCNAPI void* $ctor(
88 ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager,
89 ::std::unique_ptr<::IPlayerSleepPercentageGetter> playerSleepPercentageGetter,
90 ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager> levelEventManager
91 );
92 // NOLINTEND
93
94public:
95 // destructor thunk
96 // NOLINTBEGIN
97 MCNAPI void $dtor();
98 // NOLINTEND
99
100public:
101 // virtual function thunks
102 // NOLINTBEGIN
104
105 MCNAPI ::Bedrock::PubSub::Connector<void(::Player&)>& $getPlayerWakeUpConnector();
106
107 MCNAPI ::Bedrock::PubSub::Connector<void()>& $getOnWakeUpAllPlayersConnector();
108 // NOLINTEND
109
110public:
111 // vftables
112 // NOLINTBEGIN
114
115 MCNAPI static void** $vftableForPlayerSleepManager();
116 // NOLINTEND
117};
Definition GameplayUserManager.h:22
Definition IPlayerDimensionTransferConnector.h:14
Definition IPlayerSleepPercentageGetter.h:5
Definition IServerPlayerSleepManagerConnector.h:13
Definition LevelEventManager.h:23
Definition PlayerDeathManager.h:15
Definition PlayerSleepManager.h:5
Definition Player.h:119
Definition ServerPlayerSleepManager.h:22
MCAPI void _broadcastSleepingPlayerList(::PlayerSleepStatus const &playerSleepStatus)
MCAPI void * $ctor(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager)
MCAPI void _onPlayerDeath()
MCAPI void tickCheckToWakeUpPlayers()
MCAPI void initializeWithPlayerDeathManager(::PlayerDeathManager &playerDeathManager)
static MCAPI void ** $vftableForIServerPlayerSleepManagerConnector()
MCAPI bool enoughPlayersDeepSleeping() const
static MCAPI void ** $vftableForPlayerSleepManager()
MCAPI ::Bedrock::PubSub::Connector< void(::Player &)> & $getPlayerWakeUpConnector()
MCAPI ServerPlayerSleepManager(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager)
MCAPI ::Bedrock::PubSub::Connector< void()> & $getOnWakeUpAllPlayersConnector()
MCAPI void $updateSleepingPlayerList()
MCAPI void registerWithPlayerDimensionTransferConnector(::IPlayerDimensionTransferConnector &playerDimensionTransferConnector)
Definition PlayerSleepStatus.h:5
Definition Alias.h:14