LeviLamina
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ServerPlayerSleepManager Class Reference
Inheritance diagram for ServerPlayerSleepManager:

Public Member Functions

virtual void updateSleepingPlayerList ()
virtual ::Bedrock::PubSub::Connector< void(::Player &)> & getPlayerWakeUpConnector ()
virtual ::Bedrock::PubSub::Connector< void()> & getOnWakeUpAllPlayersConnector ()
MCAPI ServerPlayerSleepManager (::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager)
MCAPI void _broadcastSleepingPlayerList (::PlayerSleepStatus const &playerSleepStatus)
MCFOLD void _onPlayerDeath ()
MCAPI bool enoughPlayersDeepSleeping () const
MCAPI void initializeWithPlayerDeathManager (::PlayerDeathManager &playerDeathManager)
MCAPI void registerWithPlayerDimensionTransferConnector (::IPlayerDimensionTransferConnector &playerDimensionTransferConnector)
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager)
MCAPI void $dtor ()
MCAPI void $updateSleepingPlayerList ()
MCFOLD ::Bedrock::PubSub::Connector< void(::Player &)> & $getPlayerWakeUpConnector ()
MCFOLD ::Bedrock::PubSub::Connector< void()> & $getOnWakeUpAllPlayersConnector ()

Static Public Member Functions

static MCAPI void ** $vftableForIServerPlayerSleepManagerConnector ()
static MCAPI void ** $vftableForPlayerSleepManager ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > const > mGameplayUserManager
::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::IPlayerSleepPercentageGetter > > const > mPlayerSleepPercentageGetter
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > const > mLevelEventManager
::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::Player &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > mOnPlayerWakeUpPublisher
::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > mOnWakeUpAllPlayersPublisher
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnPlayerDeathSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserAddedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserRemovedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnAnyPlayerChangeDimensionPrepareRegionCompleteSubscription
::ll::TypedStorage< 1, 1, bool > mEnoughPlayersAreSleeping
::ll::TypedStorage< 1, 1, bool > mShouldSendSleepMessage
::ll::TypedStorage< 4, 12, ::PlayerSleepStatusmPlayerSleepStatus
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnAnyGameplayUsersRemovedSubscription

Member Function Documentation

◆ updateSleepingPlayerList()

virtual void ServerPlayerSleepManager::updateSleepingPlayerList ( )
virtual

Reimplemented from PlayerSleepManager.

◆ getPlayerWakeUpConnector()

virtual ::Bedrock::PubSub::Connector< void(::Player &)> & ServerPlayerSleepManager::getPlayerWakeUpConnector ( )
virtual

◆ getOnWakeUpAllPlayersConnector()

virtual ::Bedrock::PubSub::Connector< void()> & ServerPlayerSleepManager::getOnWakeUpAllPlayersConnector ( )
virtual

◆ $vftableForIServerPlayerSleepManagerConnector()

MCAPI void ** ServerPlayerSleepManager::$vftableForIServerPlayerSleepManagerConnector ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForPlayerSleepManager()

MCAPI void ** ServerPlayerSleepManager::$vftableForPlayerSleepManager ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** PlayerSleepManager::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: