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ServerPlayerSleepManager Class Reference
+ Inheritance diagram for ServerPlayerSleepManager:

Public Member Functions

ServerPlayerSleepManageroperator= (ServerPlayerSleepManager const &)
 
 ServerPlayerSleepManager (ServerPlayerSleepManager const &)
 
virtual void updateSleepingPlayerList ()
 
virtual ::Bedrock::PubSub::Connector< void(::Player &)> & getPlayerWakeUpConnector ()
 
virtual ::Bedrock::PubSub::Connector< void()> & getOnWakeUpAllPlayersConnector ()
 
MCAPI ServerPlayerSleepManager (::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager)
 
MCAPI void _broadcastSleepingPlayerList (::PlayerSleepStatus const &playerSleepStatus)
 
MCAPI void _onPlayerDeath ()
 
MCAPI bool enoughPlayersDeepSleeping () const
 
MCAPI void initializeWithPlayerDeathManager (::PlayerDeathManager &playerDeathManager)
 
MCAPI void registerWithPlayerDimensionTransferConnector (::IPlayerDimensionTransferConnector &playerDimensionTransferConnector)
 
MCAPI void tickCheckToWakeUpPlayers ()
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter, ::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager)
 
MCAPI void $dtor ()
 
MCAPI void $updateSleepingPlayerList ()
 
MCAPI ::Bedrock::PubSub::Connector< void(::Player &)> & $getPlayerWakeUpConnector ()
 
MCAPI ::Bedrock::PubSub::Connector< void()> & $getOnWakeUpAllPlayersConnector ()
 

Static Public Member Functions

static MCAPI void ** $vftableForIServerPlayerSleepManagerConnector ()
 
static MCAPI void ** $vftableForPlayerSleepManager ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnk1bd6b4
 
::ll::UntypedStorage< 8, 8 > mUnk245965
 
::ll::UntypedStorage< 8, 24 > mUnke94e86
 
::ll::UntypedStorage< 8, 128 > mUnk4e19d4
 
::ll::UntypedStorage< 8, 128 > mUnke28aa3
 
::ll::UntypedStorage< 8, 16 > mUnk14f81a
 
::ll::UntypedStorage< 8, 16 > mUnk5a6432
 
::ll::UntypedStorage< 8, 16 > mUnk80dd8d
 
::ll::UntypedStorage< 8, 16 > mUnk6765b6
 
::ll::UntypedStorage< 1, 1 > mUnk3cbf25
 
::ll::UntypedStorage< 1, 1 > mUnk41cf95
 
::ll::UntypedStorage< 4, 12 > mUnk813b02
 
::ll::UntypedStorage< 8, 16 > mUnkb2ca62
 

Constructor & Destructor Documentation

◆ ServerPlayerSleepManager()

MCAPI ServerPlayerSleepManager::ServerPlayerSleepManager ( ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager,
::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter,
::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ updateSleepingPlayerList()

virtual void ServerPlayerSleepManager::updateSleepingPlayerList ( )
virtual

Reimplemented from PlayerSleepManager.

◆ getPlayerWakeUpConnector()

virtual ::Bedrock::PubSub::Connector< void(::Player &)> & ServerPlayerSleepManager::getPlayerWakeUpConnector ( )
virtual

◆ getOnWakeUpAllPlayersConnector()

virtual ::Bedrock::PubSub::Connector< void()> & ServerPlayerSleepManager::getOnWakeUpAllPlayersConnector ( )
virtual

◆ _broadcastSleepingPlayerList()

MCAPI void ServerPlayerSleepManager::_broadcastSleepingPlayerList ( ::PlayerSleepStatus const & playerSleepStatus)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onPlayerDeath()

MCAPI void ServerPlayerSleepManager::_onPlayerDeath ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ enoughPlayersDeepSleeping()

MCAPI bool ServerPlayerSleepManager::enoughPlayersDeepSleeping ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initializeWithPlayerDeathManager()

MCAPI void ServerPlayerSleepManager::initializeWithPlayerDeathManager ( ::PlayerDeathManager & playerDeathManager)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerWithPlayerDimensionTransferConnector()

MCAPI void ServerPlayerSleepManager::registerWithPlayerDimensionTransferConnector ( ::IPlayerDimensionTransferConnector & playerDimensionTransferConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tickCheckToWakeUpPlayers()

MCAPI void ServerPlayerSleepManager::tickCheckToWakeUpPlayers ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * ServerPlayerSleepManager::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager,
::std::unique_ptr<::IPlayerSleepPercentageGetter > playerSleepPercentageGetter,
::Bedrock::NotNullNonOwnerPtr<::LevelEventManager > levelEventManager )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ServerPlayerSleepManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $updateSleepingPlayerList()

MCAPI void ServerPlayerSleepManager::$updateSleepingPlayerList ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getPlayerWakeUpConnector()

MCAPI ::Bedrock::PubSub::Connector< void(::Player &)> & ServerPlayerSleepManager::$getPlayerWakeUpConnector ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getOnWakeUpAllPlayersConnector()

MCAPI ::Bedrock::PubSub::Connector< void()> & ServerPlayerSleepManager::$getOnWakeUpAllPlayersConnector ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIServerPlayerSleepManagerConnector()

static MCAPI void ** ServerPlayerSleepManager::$vftableForIServerPlayerSleepManagerConnector ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForPlayerSleepManager()

static MCAPI void ** ServerPlayerSleepManager::$vftableForPlayerSleepManager ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** PlayerSleepManager::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: