LeviLamina
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CBLISystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19
20// auto generated forward declare list
21// clang-format off
29struct PlayerComponent;
31struct VehicleComponent;
32// clang-format on
33
34namespace ControlledByLocalInstanceSystemImpl {
35
36struct CBLISystem : public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<
38 ::ActorMovementTickNeededComponent,
39 ::BoatFlagComponent,
40 ::HorseFlagComponent,
41 ::PlayerComponent,
42 ::RecalculateControlledByLocalInstanceRequestComponent>,
43 ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent>,
44 ::Write<>,
45 ::AddRemove<::ControlledByLocalInstanceComponent>,
46 ::GlobalRead<>,
47 ::GlobalWrite<>,
48 ::EntityFactoryT<>>> {
49public:
50 // member variables
51 // NOLINTBEGIN
56 // NOLINTEND
57
58public:
59 // prevent constructor by default
60 CBLISystem& operator=(CBLISystem const&);
61 CBLISystem(CBLISystem const&);
62 CBLISystem();
63
64public:
65 // virtual functions
66 // NOLINTBEGIN
67 // vIndex: 5
68 virtual void tick(::StrictExecutionContext<
80 ::EntityFactoryT<>>& strictContext) /*override*/;
81
82 // vIndex: 6
83 virtual void singleTick(
96 ::EntityFactoryT<>>& strictContext,
98 ) /*override*/;
99
100 // vIndex: 0
101 virtual ~CBLISystem() /*override*/ = default;
102 // NOLINTEND
103
104public:
105 // destructor thunk
106 // NOLINTBEGIN
107
108 // NOLINTEND
109
110public:
111 // virtual function thunks
112 // NOLINTBEGIN
113 MCAPI void $tick(::StrictExecutionContext<
114 ::Filter<
121 ::Write<>,
125 ::EntityFactoryT<>>& strictContext);
126
127 MCAPI void $singleTick(
129 ::Filter<
136 ::Write<>,
140 ::EntityFactoryT<>>& strictContext,
142 );
143 // NOLINTEND
144
145public:
146 // vftables
147 // NOLINTBEGIN
148 MCAPI static void** $vftable();
149 // NOLINTEND
150};
151
152} // namespace ControlledByLocalInstanceSystemImpl
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BoatFlagComponent.h:5
Definition ControlledByLocalInstanceComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalPlayerComponent.h:5
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RecalculateControlledByLocalInstanceRequestComponent.h:5
Definition VehicleComponent.h:10
Definition Write.h:6
Definition Alias.h:14