LeviLamina
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CBLISystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19
20// auto generated forward declare list
21// clang-format off
29struct PlayerComponent;
31struct VehicleComponent;
32// clang-format on
33
34namespace ControlledByLocalInstanceSystemImpl {
35
36struct CBLISystem : public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<
38 ::ActorMovementTickNeededComponent,
39 ::BoatFlagComponent,
40 ::HorseFlagComponent,
41 ::PlayerComponent,
42 ::RecalculateControlledByLocalInstanceRequestComponent>,
43 ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent>,
44 ::Write<>,
45 ::AddRemove<::ControlledByLocalInstanceComponent>,
46 ::GlobalRead<>,
47 ::GlobalWrite<>,
48 ::EntityFactoryT<>>> {
49public:
50 // CBLISystem inner types define
64
65 using SingleTickCallback = void (*)(
81 void (*)(
83 ::std::optional<::StrictEntityContext> const&,
86 )
87 );
88
89 using TickCallback = void (*)(
104 void (*)(
106 ::std::optional<::StrictEntityContext> const&,
109 )
110 );
111
112public:
113 // member variables
114 // NOLINTBEGIN
115 ::ll::TypedStorage<
116 8,
117 8,
118 void (*const)(
120 ::Filter<
127 ::Write<>,
133 void (*)(
135 ::std::optional<::StrictEntityContext> const&,
138 )
139 )>
140 mTick;
141 ::ll::TypedStorage<
142 8,
143 8,
144 void (*const)(
147 ::Filter<
154 ::Write<>,
160 void (*)(
162 ::std::optional<::StrictEntityContext> const&,
165 )
166 )>
167 mSingleTick;
168 ::ll::TypedStorage<
169 8,
170 8,
172 mSetCBLI;
173 ::ll::TypedStorage<
174 8,
175 8,
176 void (*const)(
178 ::std::optional<::StrictEntityContext> const&,
181 )>
182 mSetVehicleCBLI;
183 // NOLINTEND
184
185public:
186 // virtual functions
187 // NOLINTBEGIN
188 virtual void tick(
190 ::Filter<
197 ::Write<>,
201 ::EntityFactoryT<>>& strictContext
202 ) /*override*/;
203
204 virtual void singleTick(
206 ::Filter<
213 ::Write<>,
217 ::EntityFactoryT<>>& strictContext,
219 ) /*override*/;
220 // NOLINTEND
221
222public:
223 // virtual function thunks
224 // NOLINTBEGIN
225 MCAPI void $tick(
227 ::Filter<
234 ::Write<>,
238 ::EntityFactoryT<>>& strictContext
239 );
240
241 MCAPI void $singleTick(
243 ::Filter<
250 ::Write<>,
254 ::EntityFactoryT<>>& strictContext,
256 );
257
258
259 // NOLINTEND
260
261public:
262 // vftables
263 // NOLINTBEGIN
264 MCNAPI static void** $vftable();
265 // NOLINTEND
266};
267
268} // namespace ControlledByLocalInstanceSystemImpl
Definition EntityModifier.h:6
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BoatFlagComponent.h:5
Definition ControlledByLocalInstanceComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalPlayerComponent.h:5
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RecalculateControlledByLocalInstanceRequestComponent.h:5
Definition VehicleComponent.h:10
Definition Write.h:6