3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
34namespace ControlledByLocalInstanceSystemImpl {
38 ::ActorMovementTickNeededComponent,
42 ::RecalculateControlledByLocalInstanceRequestComponent>,
43 ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent>,
45 ::AddRemove<::ControlledByLocalInstanceComponent>,
48 ::EntityFactoryT<>>> {
85 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition BoatFlagComponent.h:5
Definition ControlledByLocalInstanceComponent.h:5
Definition CBLISystem.h:48
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalPlayerComponent.h:5
Definition PlayerComponent.h:5
Definition RecalculateControlledByLocalInstanceRequestComponent.h:5
Definition VehicleComponent.h:10