LeviLamina
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CBLISystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19
20// auto generated forward declare list
21// clang-format off
29struct PlayerComponent;
31struct VehicleComponent;
32// clang-format on
33
34namespace ControlledByLocalInstanceSystemImpl {
35
36struct CBLISystem : public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<
38 ::ActorMovementTickNeededComponent,
39 ::BoatFlagComponent,
40 ::HorseFlagComponent,
41 ::PlayerComponent,
42 ::RecalculateControlledByLocalInstanceRequestComponent>,
43 ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent>,
44 ::Write<>,
45 ::AddRemove<::ControlledByLocalInstanceComponent>,
46 ::GlobalRead<>,
47 ::GlobalWrite<>,
48 ::EntityFactoryT<>>> {
49public:
50 // member variables
51 // NOLINTBEGIN
56 // NOLINTEND
57
58public:
59 // prevent constructor by default
60 CBLISystem& operator=(CBLISystem const&);
61 CBLISystem(CBLISystem const&);
62 CBLISystem();
63
64public:
65 // virtual functions
66 // NOLINTBEGIN
67 virtual void tick(
80 ::EntityFactoryT<>>& strictContext
81 ) /*override*/;
82
83 virtual void singleTick(
96 ::EntityFactoryT<>>& strictContext,
98 ) /*override*/;
99
100 virtual ~CBLISystem() /*override*/ = default;
101 // NOLINTEND
102
103public:
104 // virtual function thunks
105 // NOLINTBEGIN
106 MCNAPI void $tick(
108 ::Filter<
115 ::Write<>,
119 ::EntityFactoryT<>>& strictContext
120 );
121
122 MCNAPI void $singleTick(
124 ::Filter<
131 ::Write<>,
135 ::EntityFactoryT<>>& strictContext,
137 );
138
139
140 // NOLINTEND
141
142public:
143 // vftables
144 // NOLINTBEGIN
145 MCNAPI static void** $vftable();
146 // NOLINTEND
147};
148
149} // namespace ControlledByLocalInstanceSystemImpl
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BoatFlagComponent.h:5
Definition ControlledByLocalInstanceComponent.h:5
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalPlayerComponent.h:5
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RecalculateControlledByLocalInstanceRequestComponent.h:5
Definition VehicleComponent.h:10
Definition Write.h:6
Definition Alias.h:14