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ControlledByLocalInstanceSystemImpl::CBLISystem Struct Reference
Inheritance diagram for ControlledByLocalInstanceSystemImpl::CBLISystem:

Public Types

using Base
using SingleTickCallback
using TickCallback

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
virtual void singleTick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, void(*const)(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &, void(*)(::StrictEntityContext const &, ::EntityModifier<::ControlledByLocalInstanceComponent >), void(*)(::StrictEntityContext const &, ::std::optional<::StrictEntityContext > const &, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent >, ::Optional<::LocalPlayerComponent > > const &, ::EntityModifier<::ControlledByLocalInstanceComponent >))> mTick
::ll::TypedStorage< 8, 8, void(*const)(::StrictEntityContext &, ::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &, void(*)(::StrictEntityContext const &, ::EntityModifier<::ControlledByLocalInstanceComponent >), void(*)(::StrictEntityContext const &, ::std::optional<::StrictEntityContext > const &, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent >, ::Optional<::LocalPlayerComponent > > const &, ::EntityModifier<::ControlledByLocalInstanceComponent >))> mSingleTick
::ll::TypedStorage< 8, 8, void(*const)(::StrictEntityContext const &, ::EntityModifier<::ControlledByLocalInstanceComponent >)> mSetCBLI
::ll::TypedStorage< 8, 8, void(*const)(::StrictEntityContext const &, ::std::optional<::StrictEntityContext > const &, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent >, ::Optional<::LocalPlayerComponent > > const &, ::EntityModifier<::ControlledByLocalInstanceComponent >)> mSetVehicleCBLI

Member Typedef Documentation

◆ Base

using ControlledByLocalInstanceSystemImpl::CBLISystem::Base
Initial value:
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BoatFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RecalculateControlledByLocalInstanceRequestComponent.h:5
Definition Write.h:6

◆ SingleTickCallback

◆ TickCallback

Member Function Documentation

◆ $vftable()

MCAPI void ** ControlledByLocalInstanceSystemImpl::CBLISystem::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file:
  • src/mc/entity/systems/controlled_by_local_instance_system_impl/CBLISystem.h