|
CBLISystem & | operator= (CBLISystem const &) |
|
| CBLISystem (CBLISystem const &) |
|
virtual void | tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext) |
|
virtual void | singleTick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity) |
|
MCAPI void | $tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext) |
|
MCAPI void | $singleTick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity) |
|
◆ $tick()
MCAPI void ControlledByLocalInstanceSystemImpl::CBLISystem::$tick |
( |
::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | strictContext | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $singleTick()
MCAPI void ControlledByLocalInstanceSystemImpl::CBLISystem::$singleTick |
( |
::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::HorseFlagComponent, ::PlayerComponent, ::RecalculateControlledByLocalInstanceRequestComponent >, ::Read<::VehicleComponent, ::ActorDataFlagComponent, ::LocalPlayerComponent >, ::Write<>, ::AddRemove<::ControlledByLocalInstanceComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | strictContext, |
|
|
::StrictEntityContext & | entity ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** ControlledByLocalInstanceSystemImpl::CBLISystem::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file:
- src/mc/entity/systems/controlled_by_local_instance_system_impl/CBLISystem.h