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virtual::AABB const & | getVisualShapeInWorld (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const |
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virtual::AABB const & | getOutline (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const |
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virtual::AABB | getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const |
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virtual bool | checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
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virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual bool | isInteractiveBlock () const |
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virtual int | getVariant (::Block const &block) const |
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virtual bool | getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const |
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MCAPI::AABB const & | $getVisualShapeInWorld (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const |
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MCAPI::AABB const & | $getOutline (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const |
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MCFOLD::AABB | $getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const |
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MCFOLD bool | $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
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MCAPI void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD int | $getVariant (::Block const &block) const |
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MCAPI bool | $getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const |
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