3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9#include "mc/world/level/block/actor/ChalkboardSize.h"
24namespace BlockEvents {
class BlockPlayerInteractEvent; }
32 virtual ::AABB
const& getVisualShapeInWorld(
40 virtual ::AABB
const& getOutline(
48 virtual ::AABB getCollisionShape(
60 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
67 virtual bool isInteractiveBlock()
const ;
70 virtual int getVariant(
::Block const& block)
const ;
73 virtual bool getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const ;
76 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
93 MCAPI
static void _getShape(::ChalkboardSize size,
bool isOnGround,
int dir,
::AABB& bufferValue);
99 MCAPI ::AABB
const& $getVisualShapeInWorld(
106 MCAPI ::AABB
const& $getOutline(
113 MCFOLD ::AABB $getCollisionShape(
122 MCAPI ::ItemInstance $asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const;
126 MCFOLD
bool $isInteractiveBlock()
const;
128 MCFOLD
int $getVariant(
::Block const& block)
const;
130 MCAPI
bool $getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const;
132 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
138 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:66
Definition ChalkboardBlockActor.h:24
Definition ChalkboardBlock.h:27
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:15
Definition optional_ref.h:10