3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/actor/ChalkboardSize.h"
23namespace BlockEvents {
class BlockPlayerInteractEvent; }
31 virtual ::AABB
const& getVisualShapeInWorld(
39 virtual ::AABB
const& getOutline(
47 virtual ::AABB getCollisionShape(
59 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
66 virtual bool isInteractiveBlock()
const ;
69 virtual int getVariant(
::Block const& block)
const ;
72 virtual bool getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const ;
75 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
90 MCAPI
static void _getShape(::ChalkboardSize size,
bool isOnGround,
int dir,
::AABB& bufferValue);
96 MCAPI ::AABB
const& $getVisualShapeInWorld(
103 MCAPI ::AABB
const& $getOutline(
110 MCFOLD ::AABB $getCollisionShape(
119 MCAPI ::ItemInstance $asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const;
123 MCFOLD
bool $isInteractiveBlock()
const;
125 MCFOLD
int $getVariant(
::Block const& block)
const;
127 MCAPI
bool $getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const;
129 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
135 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:67
Definition ChalkboardBlock.h:26
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition optional_ref.h:10