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BiomeComponentFactory & | operator= (BiomeComponentFactory const &) |
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| BiomeComponentFactory (BiomeComponentFactory const &) |
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MCAPI void | registerBiomeDefinitionSerializers (::std::function< void(::Biome const &, ::BiomeDefinitionData &, bool, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > const &, ::FeatureRegistry const &, ::BaseGameVersion const &, ::BiomeStringList &)> serializeToData, ::std::function< void(::BiomeDefinitionData const &, ::Biome &, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > &, ::BlockPalette const &, ::BiomeRegistry const &, ::FeatureRegistry &, ::BiomeStringList const &)> applyFromData) |
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◆ registerBiomeDefinitionSerializers()
MCAPI void BiomeComponentFactory::registerBiomeDefinitionSerializers |
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::std::function< void(::Biome const &, ::BiomeDefinitionData &, bool, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > const &, ::FeatureRegistry const &, ::BaseGameVersion const &, ::BiomeStringList &)> | serializeToData, |
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::std::function< void(::BiomeDefinitionData const &, ::Biome &, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > &, ::BlockPalette const &, ::BiomeRegistry const &, ::FeatureRegistry &, ::BiomeStringList const &)> | applyFromData ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: