MCAPI void registerBiomeDefinitionSerializers(::std::function< void(::Biome const &, ::BiomeDefinitionData &, bool, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > const &, ::FeatureRegistry const &, ::BaseGameVersion const &, ::BiomeStringList &)> serializeToData, ::std::function< void(::BiomeDefinitionData const &, ::Biome &, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > &, ::BlockPalette const &, ::BiomeRegistry const &, ::FeatureRegistry &, ::BiomeStringList const &)> applyFromData)