LeviLamina
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BiomeComponentFactory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/IDType.h"
7#include "mc/util/TagRegistry.h"
8
9// auto generated forward declare list
10// clang-format off
11class BaseGameVersion;
12class Biome;
13class BiomeRegistry;
14class BlockPalette;
15class FeatureRegistry;
17struct BiomeStringList;
18struct BiomeTagIDType;
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
36
37public:
38 // member functions
39 // NOLINTBEGIN
41 ::std::function<void(
42 ::Biome const&,
44 bool,
46 ::FeatureRegistry const&,
47 ::BaseGameVersion const&,
49 )> serializeToData,
50 ::std::function<void(
52 ::Biome&,
54 ::BlockPalette const&,
55 ::BiomeRegistry const&,
58 )> applyFromData
59 );
60 // NOLINTEND
61};
Definition BaseGameVersion.h:8
Definition BiomeComponentFactory.h:22
MCAPI void registerBiomeDefinitionSerializers(::std::function< void(::Biome const &, ::BiomeDefinitionData &, bool, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > const &, ::FeatureRegistry const &, ::BaseGameVersion const &, ::BiomeStringList &)> serializeToData, ::std::function< void(::BiomeDefinitionData const &, ::Biome &, ::TagRegistry<::IDType<::BiomeTagIDType >, ::IDType<::BiomeTagSetIDType > > &, ::BlockPalette const &, ::BiomeRegistry const &, ::FeatureRegistry &, ::BiomeStringList const &)> applyFromData)
Definition BiomeRegistry.h:31
Definition Biome.h:26
Definition BlockPalette.h:18
Definition FeatureRegistry.h:18
Definition TagRegistry.h:9
Definition BiomeDefinitionData.h:14
Definition BiomeStringList.h:13
Definition BiomeTagIDType.h:5
Definition BiomeTagSetIDType.h:5
Definition IDType.h:6
Definition Alias.h:14