LeviLamina
Loading...
Searching...
No Matches
DBChunkStorage.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/BaseGameVersion.h"
7#include "mc/world/level/ChunkPos.h"
8#include "mc/world/level/chunk/ChunkSource.h"
9#include "mc/world/level/chunk/LevelChunk.h"
10#include "mc/world/level/storage/DBChunkStorageKey.h"
11
12// auto generated forward declare list
13// clang-format off
14class BaseGameVersion;
15class BlendingData;
17class ChunkKey;
18class ChunkViewSource;
19class DBStorage;
20class Experiments;
21class IDataInput;
22class LevelChunk;
25class Scheduler;
26class TaskGroup;
29struct DimensionType;
32// clang-format on
33
34class DBChunkStorage : public ::ChunkSource {
35public:
36 // DBChunkStorage inner types declare
37 // clang-format off
39 // clang-format on
40
41 // DBChunkStorage inner types define
42 enum class ChunkCacheStatus : int {
43 Missing = 0,
44 Available = 1,
45 DontCache = 2,
46 };
47
48 struct PreCavesAndCliffsMetaData {
49 public:
50 // member variables
51 // NOLINTBEGIN
54 // NOLINTEND
55
56 public:
57 // prevent constructor by default
58 PreCavesAndCliffsMetaData& operator=(PreCavesAndCliffsMetaData const&);
59 PreCavesAndCliffsMetaData(PreCavesAndCliffsMetaData const&);
60 PreCavesAndCliffsMetaData();
61 };
62
63public:
64 // member variables
65 // NOLINTBEGIN
66 ::ll::TypedStorage<8, 64, ::std::unordered_map<::DBChunkStorageKey, ::DBChunkStorage::ChunkCacheStatus>>
67 mHasChunkCache;
68 ::ll::TypedStorage<8, 8, ::std::shared_mutex> mHasChunkCacheSharedMutex;
69 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ChunkPos, ::std::pair<bool, ::std::shared_ptr<::BlendingData>>>>
70 mChunkBlendingDataCache;
71 ::ll::TypedStorage<8, 8, ::std::shared_mutex> mChunkBlendingDataSharedMutex;
72 ::ll::TypedStorage<8, 8, ::std::shared_mutex> mAttenuatorSharedMutex;
73 ::ll::TypedStorage<8, 8, ::DBStorage&> mStorage;
74 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::LevelStorageWriteBatch>>> mBufferPool;
75 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter>>> mDiscardBatch;
76 ::ll::TypedStorage<8, 64, ::std::unordered_set<::ChunkPos>> mLiveChunksBeingSaved;
77 ::ll::
78 TypedStorage<8, 64, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter>>>
79 mDiscardedWhileLiveSaved;
80 ::ll::TypedStorage<1, 1, bool> mBatch;
81 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mIOTaskGroup;
82 ::ll::TypedStorage<8, 32, ::BaseGameVersion> mCurrentLevelVersion;
83 // NOLINTEND
84
85public:
86 // prevent constructor by default
87 DBChunkStorage& operator=(DBChunkStorage const&);
88 DBChunkStorage(DBChunkStorage const&);
89 DBChunkStorage();
90
91public:
92 // virtual functions
93 // NOLINTBEGIN
94 virtual ~DBChunkStorage() /*override*/ = default;
95
96 virtual void shutdown() /*override*/;
97
98 virtual bool isShutdownDone() /*override*/;
99
100 virtual void loadChunk(::LevelChunk& lc, bool forceImmediateReplacementDataLoad) /*override*/;
101
102 virtual bool isChunkKnown(::ChunkPos const& chunkPos) /*override*/;
103
104 virtual bool isChunkSaved(::ChunkPos const& chunkPos) /*override*/;
105
106 virtual bool structurePostProcessChunk(::ChunkViewSource& neighborhood) /*override*/;
107
108 virtual bool decorationPostProcessChunk(::ChunkViewSource& neighborhood) /*override*/;
109
110 virtual void checkAndReplaceChunk(::ChunkViewSource& neighborhood, ::LevelChunk& lc) /*override*/;
111
112 virtual bool verifyChunkNeedsNeighborAwareUpgrade(::LevelChunk& lc) /*override*/;
113
114 virtual void neighborAwareChunkUpgrade(::LevelChunk& levelChunk, ::ChunkViewSource& neighborhood) /*override*/;
115
116 virtual void deleteAllChunkData(
117 ::std::unordered_set<::ChunkPos> excludedChunks,
118 ::std::function<void()> completionCallback,
119 ::std::shared_ptr<::ChunkDeletionMetadata> metadata
120 ) /*override*/;
121
122 virtual void deleteStoredChunkData(
123 ::std::unordered_set<::ChunkPos> chunksToDelete,
124 ::std::function<void()> completionCallback,
125 ::std::shared_ptr<::ChunkDeletionMetadata> metadata
126 ) /*override*/;
127
128 virtual bool saveLiveChunk(::LevelChunk& lc) /*override*/;
129
130 virtual void writeEntityChunkTransfer(::LevelChunk& lc) /*override*/;
131
132 virtual void writeEntityChunkTransfersToUnloadedChunk(
133 ::ChunkKey const& chunkKey,
134 ::std::vector<::ActorUnloadedChunkTransferEntry> const& transfers
135 ) /*override*/;
136
137 virtual void acquireDiscarded(::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter> ptr) /*override*/;
138
139 virtual void hintDiscardBatchBegin() /*override*/;
140
141 virtual void hintDiscardBatchEnd() /*override*/;
142
143 virtual void flushPendingDiscardedChunkWrites() /*override*/;
144
145 virtual void flushThreadBatch() /*override*/;
146
147 virtual ::std::unique_ptr<::BlendingDataProvider> tryGetBlendingDataProvider() /*override*/;
148
149 virtual ::std::shared_ptr<::LevelChunkMetaDataDictionary> loadLevelChunkMetaDataDictionary() /*override*/;
150
151 virtual void deserializeActorStorageToLevelChunk(::LevelChunk& levelChunk) /*override*/;
152
153 virtual bool chunkPosNeedsBlending(::ChunkPos const& cp) /*override*/;
154 // NOLINTEND
155
156public:
157 // member functions
158 // NOLINTBEGIN
159 MCAPI DBChunkStorage(
160 ::std::unique_ptr<::ChunkSource> parent,
161 ::DBStorage& storage,
162 ::Scheduler& scheduler,
163 ::Experiments const& experiments
164 );
165
166 MCAPI ::std::pair<bool, ::std::shared_ptr<::BlendingData>> _cacheSeamlessChunkBlendingData(
167 ::ChunkPos chunkPos,
168 bool isCompleted,
169 ::std::shared_ptr<::BlendingData> blendingData
170 );
171
172 MCAPI void _deleteChunkEntityData(::DBChunkStorageKey const& key, ::LevelStorageWriteBatch& batch);
173
174 MCAPI void _deserializeIndependentActorStorage(::LevelChunk& lc, ::std::string const& storageKeyDigestBuffer);
175
176 MCAPI ::LevelChunk::Neighbors _getChunkNeighbors(::ChunkPos lc, ::DimensionType dimensionType);
177
178 MCAPI bool _hasChunk(::DBChunkStorageKey const& key);
179
180 MCAPI bool _hasChunkUncached(::DBChunkStorageKey const& key);
181
182 MCAPI bool _loadChunkFromDB(::LevelChunk& lc, ::LevelChunk& generatedChunk, ::ChunkViewSource& neighborhood);
183
184 MCAPI void _saveBlendData(
186 ::std::string_view prefix,
187 ::std::string& buffer,
189 ) const;
190
191 MCAPI void
192 _serializeChunk(::LevelChunk& lc, ::LevelStorageWriteBatch& batch, bool const markEntitiesProcesedOnChunkDiscard);
193
194 MCAPI void _serializeEntities(
195 ::LevelChunk& lc,
197 ::std::string& buffer,
198 bool markEntitiesProcesedOnChunkDiscard
199 );
200
201 MCAPI ::std::string _upgradeActorStorage(::ChunkKey chunkKey, ::std::string_view& legacyActorData);
202
203 MCAPI void _writeDiscardChunksBatch();
204
205 MCAPI void freeCaches();
206 // NOLINTEND
207
208public:
209 // static functions
210 // NOLINTBEGIN
211 MCAPI static ::std::vector<::std::string> _deserializeChunkActorStorageKeys(::IDataInput& digestStream);
212
213 MCAPI static void
214 _writeActorDigest(::LevelStorageWriteBatch& batch, ::ChunkKey const& chunkKey, ::std::string const& digestBuffer);
215
216 MCAPI static ::std::string deserializeActorStorageToString(
217 bool hasActorDigestVersionTag,
218 ::std::string const& storageKeyDigestBuffer,
219 ::std::function<bool(::std::string_view, ::std::string&)> loadDataCallback
220 );
221 // NOLINTEND
222
223public:
224 // constructor thunks
225 // NOLINTBEGIN
226 MCAPI void* $ctor(
227 ::std::unique_ptr<::ChunkSource> parent,
228 ::DBStorage& storage,
229 ::Scheduler& scheduler,
230 ::Experiments const& experiments
231 );
232 // NOLINTEND
233
234public:
235 // virtual function thunks
236 // NOLINTBEGIN
237 MCAPI void $shutdown();
238
239 MCAPI bool $isShutdownDone();
240
241 MCAPI void $loadChunk(::LevelChunk& lc, bool forceImmediateReplacementDataLoad);
242
243 MCAPI bool $isChunkKnown(::ChunkPos const& chunkPos);
244
245 MCAPI bool $isChunkSaved(::ChunkPos const& chunkPos);
246
247 MCAPI bool $structurePostProcessChunk(::ChunkViewSource& neighborhood);
248
249 MCAPI bool $decorationPostProcessChunk(::ChunkViewSource& neighborhood);
250
251 MCAPI void $checkAndReplaceChunk(::ChunkViewSource& neighborhood, ::LevelChunk& lc);
252
253 MCAPI bool $verifyChunkNeedsNeighborAwareUpgrade(::LevelChunk& lc);
254
255 MCAPI void $neighborAwareChunkUpgrade(::LevelChunk& levelChunk, ::ChunkViewSource& neighborhood);
256
257 MCAPI void $deleteAllChunkData(
258 ::std::unordered_set<::ChunkPos> excludedChunks,
259 ::std::function<void()> completionCallback,
260 ::std::shared_ptr<::ChunkDeletionMetadata> metadata
261 );
262
263 MCAPI void $deleteStoredChunkData(
264 ::std::unordered_set<::ChunkPos> chunksToDelete,
265 ::std::function<void()> completionCallback,
266 ::std::shared_ptr<::ChunkDeletionMetadata> metadata
267 );
268
269 MCAPI bool $saveLiveChunk(::LevelChunk& lc);
270
271 MCAPI void $writeEntityChunkTransfer(::LevelChunk& lc);
272
273 MCAPI void $writeEntityChunkTransfersToUnloadedChunk(
274 ::ChunkKey const& chunkKey,
275 ::std::vector<::ActorUnloadedChunkTransferEntry> const& transfers
276 );
277
278 MCAPI void $acquireDiscarded(::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter> ptr);
279
280 MCAPI void $hintDiscardBatchBegin();
281
282 MCAPI void $hintDiscardBatchEnd();
283
284 MCAPI void $flushPendingDiscardedChunkWrites();
285
286 MCAPI void $flushThreadBatch();
287
288 MCAPI ::std::unique_ptr<::BlendingDataProvider> $tryGetBlendingDataProvider();
289
290 MCAPI ::std::shared_ptr<::LevelChunkMetaDataDictionary> $loadLevelChunkMetaDataDictionary();
291
292 MCAPI void $deserializeActorStorageToLevelChunk(::LevelChunk& levelChunk);
293
294 MCAPI bool $chunkPosNeedsBlending(::ChunkPos const& cp);
295
296
297 // NOLINTEND
298};
Definition BaseGameVersion.h:8
Definition BlendingDataProvider.h:5
Definition BlendingData.h:5
Definition ChunkKey.h:9
Definition ChunkPos.h:12
Definition ChunkViewSource.h:22
Definition DBChunkStorageKey.h:8
Definition DBStorage.h:39
Definition Experiments.h:10
Definition IDataInput.h:8
Definition LevelChunkMetaDataDictionary.h:11
Definition LevelChunk.h:75
Definition LevelStorageWriteBatch.h:14
Definition Scheduler.h:14
Definition TaskGroup.h:55
Definition ActorUnloadedChunkTransferEntry.h:13
Definition ChunkDeletionMetadata.h:5
Definition DBChunkStorage.h:48
Definition DimensionType.h:5
Definition LevelChunkFinalDeleter.h:5
Definition PersistentBlendData.h:5
Definition buffer.h:5
Definition Alias.h:14