LeviLamina
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DoorBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
21class ItemInstance;
22class Material;
23class Player;
24namespace BlockEvents { class BlockPlaceEvent; }
25namespace BlockEvents { class BlockPlayerInteractEvent; }
26namespace BlockEvents { class BlockQueuedTickEvent; }
27// clang-format on
28
29class DoorBlock : public ::BlockType {
30public:
31 // DoorBlock inner types define
32 enum class DoorType : int {
33 Oak = 0,
34 Spruce = 1,
35 Birch = 2,
36 Jungle = 3,
37 Acacia = 4,
38 Darkoak = 5,
39 Iron = 6,
40 Crimson = 7,
41 BlueNethershroom = 8,
42 Mangrove = 9,
43 Bamboo = 10,
44 Cherry = 11,
45 Copper = 12,
46 ExposedCopper = 13,
47 WeatheredCopper = 14,
48 OxidizedCopper = 15,
49 WaxedCopper = 16,
50 WaxedExposedCopper = 17,
51 WaxedWeatheredCopper = 18,
52 WaxedOxidizedCopper = 19,
53 PaleOak = 20,
54 Count = 21,
55 };
56
57public:
58 // member variables
59 // NOLINTBEGIN
60 ::ll::TypedStorage<4, 4, ::DoorBlock::DoorType> mType;
61 // NOLINTEND
62
63public:
64 // prevent constructor by default
65 DoorBlock();
66
67public:
68 // virtual functions
69 // NOLINTBEGIN
70 virtual int getVariant(::Block const& block) const /*override*/;
71
72 virtual ::Block const* getNextBlockPermutation(::Block const& currentBlock) const /*override*/;
73
74 virtual ::AABB const& getVisualShapeInWorld(
75 ::Block const&,
76 ::IConstBlockSource const& region,
77 ::BlockPos const& pos,
78 ::AABB& bufferAABB
79 ) const /*override*/;
80
81 virtual ::AABB getCollisionShape(
82 ::Block const& block,
83 ::IConstBlockSource const& region,
84 ::BlockPos const& pos,
86 ) const /*override*/;
87
88 virtual ::AABB const& getOutline(
89 ::Block const& block,
90 ::IConstBlockSource const& region,
91 ::BlockPos const& pos,
92 ::AABB& bufferValue
93 ) const /*override*/;
94
95 virtual bool
96 getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const
97 /*override*/;
98
99 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
100 /*override*/;
101
102 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
103
104 virtual bool getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const
105 /*override*/;
106
107 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
108
109 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
110 /*override*/;
111
112 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
113
114 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
115
116 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
117 /*override*/;
118
119 virtual bool isInteractiveBlock() const /*override*/;
120
121 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
122 /*override*/;
123
124 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
125
126 virtual bool canFillAtPos(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
127
128 virtual bool isDoorBlock() const /*override*/;
129
130 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
131
132 virtual void _useDoor(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
133
134 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
135
136 virtual ~DoorBlock() /*override*/;
137 // NOLINTEND
138
139public:
140 // member functions
141 // NOLINTBEGIN
142 MCAPI DoorBlock(::std::string const& nameId, int id, ::Material const& material, ::DoorBlock::DoorType type);
143
144 MCAPI ::Direction::Type getBlockedDirection(::IConstBlockSource const& region, ::BlockPos const& pos) const;
145
146 MCAPI bool isToggled(::IConstBlockSource const& region, ::BlockPos const& pos) const;
147
148 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
149
150 MCAPI void setToggled(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor, bool toggled) const;
151
152 MCAPI_C bool shouldFlipTexture(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
153
154 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
155
156 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
157 // NOLINTEND
158
159public:
160 // static functions
161 // NOLINTBEGIN
162 MCAPI static void getDoorBlocks(
163 ::IConstBlockSource const& region,
164 ::BlockType const& expectedDoorBlockType,
165 ::BlockPos const& pos,
166 ::Block const*& outLowerBlock,
167 ::Block const*& outUpperBlock
168 );
169 // NOLINTEND
170
171public:
172 // constructor thunks
173 // NOLINTBEGIN
174 MCAPI void* $ctor(::std::string const& nameId, int id, ::Material const& material, ::DoorBlock::DoorType type);
175 // NOLINTEND
176
177public:
178 // destructor thunk
179 // NOLINTBEGIN
180 MCFOLD void $dtor();
181 // NOLINTEND
182
183public:
184 // virtual function thunks
185 // NOLINTBEGIN
186 MCAPI int $getVariant(::Block const& block) const;
187
188 MCFOLD ::Block const* $getNextBlockPermutation(::Block const& currentBlock) const;
189
190 MCAPI ::AABB const& $getVisualShapeInWorld(
191 ::Block const&,
192 ::IConstBlockSource const& region,
193 ::BlockPos const& pos,
194 ::AABB& bufferAABB
195 ) const;
196
197 MCAPI ::AABB $getCollisionShape(
198 ::Block const& block,
199 ::IConstBlockSource const& region,
200 ::BlockPos const& pos,
202 ) const;
203
204 MCFOLD ::AABB const& $getOutline(
205 ::Block const& block,
206 ::IConstBlockSource const& region,
207 ::BlockPos const& pos,
208 ::AABB& bufferValue
209 ) const;
210
211 MCAPI bool
212 $getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const;
213
214 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
215
216 MCAPI ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
217
218 MCFOLD bool $getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const;
219
220 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
221
222 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
223
224 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
225
226 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
227
228 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
229
230 MCFOLD bool $isInteractiveBlock() const;
231
232 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
233
234 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
235
236 MCAPI bool $canFillAtPos(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
237
238 MCFOLD bool $isDoorBlock() const;
239
240 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
241
242 MCAPI void $_useDoor(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
243
244 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
245
246
247 // NOLINTEND
248
249public:
250 // vftables
251 // NOLINTBEGIN
252 MCNAPI static void** $vftable();
253 // NOLINTEND
254};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition Material.h:8
Definition Player.h:125
Definition optional_ref.h:10