LeviLamina
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SystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
21// clang-format on
22
23namespace ServerStandInCauldronSystem {
24
25class SystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
26 ::Filter<::UpdateWaterStateRequestComponent>,
27 ::Read<::ActorOwnerComponent>,
28 ::Write<>,
29 ::AddRemove<>,
30 ::GlobalRead<>,
31 ::GlobalWrite<>,
32 ::EntityFactoryT<>>> {
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual void tick(
44 ::EntityFactoryT<>>& executionContext
45 ) /*override*/;
46
47 virtual void singleTick(
55 ::EntityFactoryT<>>& executionContext,
56 ::StrictEntityContext& entityContext
57 ) /*override*/;
58
59 virtual ~SystemImpl() /*override*/ = default;
60 // NOLINTEND
61
62public:
63 // static functions
64 // NOLINTBEGIN
65 MCNAPI static void _checkInsideCauldron(::ActorOwnerComponent& actorOwner);
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71 MCNAPI void $tick(
79 ::EntityFactoryT<>>& executionContext
80 );
81
82 MCNAPI void $singleTick(
90 ::EntityFactoryT<>>& executionContext,
91 ::StrictEntityContext& entityContext
92 );
93
94
95 // NOLINTEND
96
97public:
98 // vftables
99 // NOLINTBEGIN
100 MCNAPI static void** $vftable();
101 // NOLINTEND
102};
103
104} // namespace ServerStandInCauldronSystem
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition SystemImpl.h:32
MCAPI void $tick(::StrictExecutionContext< ::Filter<::UpdateWaterStateRequestComponent >, ::Read<::ActorOwnerComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::UpdateWaterStateRequestComponent >, ::Read<::ActorOwnerComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI void _checkInsideCauldron(::ActorOwnerComponent &actorOwner)
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition UpdateWaterStateRequestComponent.h:10
Definition Write.h:6