LeviLamina
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SystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
21// clang-format on
22
23namespace ServerStandInCauldronSystem {
24
25class SystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
26 ::Filter<::UpdateWaterStateRequestComponent>,
27 ::Read<::ActorOwnerComponent>,
28 ::Write<>,
29 ::AddRemove<>,
30 ::GlobalRead<>,
31 ::GlobalWrite<>,
32 ::EntityFactoryT<>>> {
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 5
37 virtual void tick(::StrictExecutionContext<
44 ::EntityFactoryT<>>& executionContext) /*override*/;
45
46 // vIndex: 6
47 virtual void singleTick(
55 ::EntityFactoryT<>>& executionContext,
56 ::StrictEntityContext& entityContext
57 ) /*override*/;
58
59 // vIndex: 0
60 virtual ~SystemImpl() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // static functions
65 // NOLINTBEGIN
66 MCAPI static void _checkInsideCauldron(::ActorOwnerComponent& actorOwner);
67 // NOLINTEND
68
69public:
70 // destructor thunk
71 // NOLINTBEGIN
72
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCAPI void $tick(::StrictExecutionContext<
85 ::EntityFactoryT<>>& executionContext);
86
87 MCAPI void $singleTick(
95 ::EntityFactoryT<>>& executionContext,
96 ::StrictEntityContext& entityContext
97 );
98 // NOLINTEND
99
100public:
101 // vftables
102 // NOLINTBEGIN
103 MCAPI static void** $vftable();
104 // NOLINTEND
105};
106
107} // namespace ServerStandInCauldronSystem
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition SystemImpl.h:32
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition UpdateWaterStateRequestComponent.h:14
Definition Write.h:6