3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
30namespace UpdateBoundingBox {
33 ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent>,
37 ::ActorDataBoundingBoxComponent,
38 ::ActorDataDirtyFlagsComponent,
39 ::DepenetrationComponent,
41 ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent>,
44 ::EntityFactoryT<>>> {
79 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition DepenetrationComponent.h:13
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MinecartFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition ShouldUpdateBoundingBoxRequestComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition SystemImpl.h:44
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent >, ::Read<>, ::Write< ::AABBShapeComponent, ::ActorDataBoundingBoxComponent, ::ActorDataDirtyFlagsComponent, ::DepenetrationComponent, ::OffsetsComponent >, ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent >, ::Read<>, ::Write< ::AABBShapeComponent, ::ActorDataBoundingBoxComponent, ::ActorDataDirtyFlagsComponent, ::DepenetrationComponent, ::OffsetsComponent >, ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void ** $vftable()