3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/feature/Feature.h"
Definition BasaltPillarFeature.h:16
MCAPI void _blendAtGroundLevel(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, ::Block const &basalt) const
MCAPI bool _growColumn(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, float placeChance, ::Block const &basalt) const
static MCAPI void ** $vftable()
MCAPI bool $place(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const
Definition BlockSource.h:67