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EndCityPieces::HouseTowerGenerator Class Reference
+ Inheritance diagram for EndCityPieces::HouseTowerGenerator:

Public Member Functions

virtual bool generate (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const &generators, int genDepth, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
MCAPI bool $generate (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const &generators, int genDepth, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ generate()

virtual bool EndCityPieces::HouseTowerGenerator::generate ( ::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager,
::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const & generators,
int genDepth,
::EndCityPieces::EndCityPiece * parent,
::BlockPos const & offset,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random )
virtual

The documentation for this class was generated from the following file: