|  | 
| virtual bool | generate (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const &generators, int genDepth, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) | 
|  | 
| MCAPI bool | $generate (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const &generators, int genDepth, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) | 
|  | 
◆ generate()
◆ $vftable()
  
  | 
        
          | static MCAPI void ** EndCityPieces::HouseTowerGenerator::$vftable | ( |  | ) |  |  | static | 
 
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name. 
 
 
The documentation for this class was generated from the following file: